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    Class DefaultPostProcessEffectEditor

    A default effect editor that gathers all parameters and list them vertically in the inspector.

    Inheritance
    object
    PostProcessEffectBaseEditor
    DefaultPostProcessEffectEditor
    Inherited Members
    PostProcessEffectBaseEditor.Repaint()
    PostProcessEffectBaseEditor.OnDisable()
    PostProcessEffectBaseEditor.GetDisplayTitle()
    PostProcessEffectBaseEditor.PropertyField(SerializedParameterOverride)
    PostProcessEffectBaseEditor.PropertyField(SerializedParameterOverride, GUIContent)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering.PostProcessing
    Assembly: Unity.Postprocessing.Editor.dll
    Syntax
    public class DefaultPostProcessEffectEditor : PostProcessEffectBaseEditor

    Methods

    OnEnable()

    Called when the editor is initialized.

    Declaration
    public override void OnEnable()
    Overrides
    PostProcessEffectBaseEditor.OnEnable()

    OnInspectorGUI()

    Called every time the inspector is being redrawn. This is where you should add your UI drawing code.

    Declaration
    public override void OnInspectorGUI()
    Overrides
    PostProcessEffectBaseEditor.OnInspectorGUI()
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