Class PostProcessManager
This manager tracks all volumes in the scene and does all the interpolation work. It is automatically created as soon as Post-processing is active in a scene.
Inheritance
Inherited Members
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
public sealed class PostProcessManager
Fields
settingsTypes
This dictionary maps all PostProcessEffectSettings available to their corresponding PostProcessAttribute. It can be used to list all loaded builtin and custom effects.
Declaration
public readonly Dictionary<Type, PostProcessAttribute> settingsTypes
Field Value
Type | Description |
---|---|
Dictionary<System.Type, PostProcessAttribute> |
Properties
instance
The current singleton instance of PostProcessManager.
Declaration
public static PostProcessManager instance { get; }
Property Value
Type | Description |
---|---|
PostProcessManager |
Methods
GetActiveVolumes(PostProcessLayer, List<PostProcessVolume>, Boolean, Boolean)
Gets a list of all volumes currently affecting the given layer. Results aren't sorted and the list isn't cleared.
Declaration
public void GetActiveVolumes(PostProcessLayer layer, List<PostProcessVolume> results, bool skipDisabled = true, bool skipZeroWeight = true)
Parameters
Type | Name | Description |
---|---|---|
PostProcessLayer | layer | The layer to look for |
List<PostProcessVolume> | results | A list to store the volumes found |
System.Boolean | skipDisabled | Should we skip disabled volumes? |
System.Boolean | skipZeroWeight | Should we skip 0-weight volumes? |
GetHighestPriorityVolume(LayerMask)
Gets the highest priority volume affecting PostProcessLayer in a given
Declaration
public PostProcessVolume GetHighestPriorityVolume(LayerMask mask)
Parameters
Type | Name | Description |
---|---|---|
LayerMask | mask | The layer mask to look for |
Returns
Type | Description |
---|---|
PostProcessVolume | The highest priority volume affecting the layer mask |
See Also
GetHighestPriorityVolume(PostProcessLayer)
Gets the highest priority volume affecting a given layer.
Declaration
public PostProcessVolume GetHighestPriorityVolume(PostProcessLayer layer)
Parameters
Type | Name | Description |
---|---|---|
PostProcessLayer | layer | The layer to look for |
Returns
Type | Description |
---|---|
PostProcessVolume | The highest priority volume affecting the layer |
QuickVolume(Int32, Single, PostProcessEffectSettings[])
Helper method to spawn a new volume in the scene.
Declaration
public PostProcessVolume QuickVolume(int layer, float priority, params PostProcessEffectSettings[] settings)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | layer | The unity layer to put the volume in |
System.Single | priority | The priority to set this volume to |
PostProcessEffectSettings[] | settings | A list of effects to put in this volume |
Returns
Type | Description |
---|---|
PostProcessVolume |