Class PostProcessAttribute
Use this attribute to associate a PostProcessEffectSettings to a PostProcessEffectRenderer<T> type.
Inheritance
System.Object
System.Attribute
PostProcessAttribute
Inherited Members
System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo, System.Type)
System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo, System.Type, System.Boolean)
System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo)
System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo, System.Boolean)
System.Attribute.IsDefined(System.Reflection.MemberInfo, System.Type)
System.Attribute.IsDefined(System.Reflection.MemberInfo, System.Type, System.Boolean)
System.Attribute.GetCustomAttribute(System.Reflection.MemberInfo, System.Type)
System.Attribute.GetCustomAttribute(System.Reflection.MemberInfo, System.Type, System.Boolean)
System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo)
System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo, System.Type)
System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo, System.Type, System.Boolean)
System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo, System.Boolean)
System.Attribute.IsDefined(System.Reflection.ParameterInfo, System.Type)
System.Attribute.IsDefined(System.Reflection.ParameterInfo, System.Type, System.Boolean)
System.Attribute.GetCustomAttribute(System.Reflection.ParameterInfo, System.Type)
System.Attribute.GetCustomAttribute(System.Reflection.ParameterInfo, System.Type, System.Boolean)
System.Attribute.GetCustomAttributes(System.Reflection.Module, System.Type)
System.Attribute.GetCustomAttributes(System.Reflection.Module)
System.Attribute.GetCustomAttributes(System.Reflection.Module, System.Boolean)
System.Attribute.GetCustomAttributes(System.Reflection.Module, System.Type, System.Boolean)
System.Attribute.IsDefined(System.Reflection.Module, System.Type)
System.Attribute.IsDefined(System.Reflection.Module, System.Type, System.Boolean)
System.Attribute.GetCustomAttribute(System.Reflection.Module, System.Type)
System.Attribute.GetCustomAttribute(System.Reflection.Module, System.Type, System.Boolean)
System.Attribute.GetCustomAttributes(System.Reflection.Assembly, System.Type)
System.Attribute.GetCustomAttributes(System.Reflection.Assembly, System.Type, System.Boolean)
System.Attribute.GetCustomAttributes(System.Reflection.Assembly)
System.Attribute.GetCustomAttributes(System.Reflection.Assembly, System.Boolean)
System.Attribute.IsDefined(System.Reflection.Assembly, System.Type)
System.Attribute.IsDefined(System.Reflection.Assembly, System.Type, System.Boolean)
System.Attribute.GetCustomAttribute(System.Reflection.Assembly, System.Type)
System.Attribute.GetCustomAttribute(System.Reflection.Assembly, System.Type, System.Boolean)
System.Attribute.Equals(System.Object)
System.Attribute.GetHashCode()
System.Attribute.Match(System.Object)
System.Attribute.IsDefaultAttribute()
System.Attribute.System.Runtime.InteropServices._Attribute.GetTypeInfoCount(System.UInt32)
System.Attribute.System.Runtime.InteropServices._Attribute.GetTypeInfo(System.UInt32, System.UInt32, System.IntPtr)
System.Attribute.System.Runtime.InteropServices._Attribute.GetIDsOfNames(System.Guid, System.IntPtr, System.UInt32, System.UInt32, System.IntPtr)
System.Attribute.System.Runtime.InteropServices._Attribute.Invoke(System.UInt32, System.Guid, System.UInt32, System.Int16, System.IntPtr, System.IntPtr, System.IntPtr, System.IntPtr)
System.Attribute.TypeId
System.Object.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public sealed class PostProcessAttribute : Attribute, _Attribute
Constructors
PostProcessAttribute(Type, PostProcessEvent, String, Boolean)
Creates a new attribute.
Declaration
public PostProcessAttribute(Type renderer, PostProcessEvent eventType, string menuItem, bool allowInSceneView = true)
Parameters
Type | Name | Description |
---|---|---|
System.Type | renderer | The renderer type to associate with a PostProcessEffectSettings |
PostProcessEvent | eventType | The injection point for the effect |
System.String | menuItem | The menu item name to set for the effect. You can use a |
System.Boolean | allowInSceneView | Should this effect be allowed in the Scene View? |
Fields
allowInSceneView
Should this effect be allowed in the Scene View?
Declaration
public readonly bool allowInSceneView
Field Value
Type | Description |
---|---|
System.Boolean |
eventType
The injection point for the effect.
Declaration
public readonly PostProcessEvent eventType
Field Value
Type | Description |
---|---|
PostProcessEvent |
menuItem
The menu item name to set for the effect. You can use a /
character to add sub-menus.
Declaration
public readonly string menuItem
Field Value
Type | Description |
---|---|
System.String |
renderer
The renderer type to associate with a PostProcessEffectSettings.
Declaration
public readonly Type renderer
Field Value
Type | Description |
---|---|
System.Type |