Class PostProcessEffectSettings
The base class for all post-processing effect settings. Any ParameterOverride members found in this class will be automatically handled and interpolated by the volume framework.
Inheritance
Namespace: UnityEngine.Rendering.PostProcessing
Syntax
[Serializable]
public class PostProcessEffectSettings : ScriptableObject
Examples
[Serializable]
[PostProcess(typeof(ExampleRenderer), "Custom/ExampleEffect")]
public sealed class ExampleEffect : PostProcessEffectSettings
{
[Range(0f, 1f), Tooltip("Effect intensity.")]
public FloatParameter intensity = new FloatParameter { value = 0f };
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
{
return enabled.value
&& intensity.value > 0f; // Only render the effect if intensity is greater than 0
}
}
Fields
active
The active state of the set of parameter defined in this class.
Declaration
public bool active
Field Value
Type | Description |
---|---|
System.Boolean |
See Also
enabled
The true state of the effect override in the stack. Setting this to false
will
disable rendering for this effect assuming a volume with a higher priority doesn't
override it to true
.
Declaration
public BoolParameter enabled
Field Value
Type | Description |
---|---|
BoolParameter |
Methods
GetHash()
Returns the computed hash code for this parameter.
Declaration
public int GetHash()
Returns
Type | Description |
---|---|
System.Int32 | A computed hash code |
IsEnabledAndSupported(PostProcessRenderContext)
Returns true
if the effect is currently enabled and supported.
Declaration
public virtual bool IsEnabledAndSupported(PostProcessRenderContext context)
Parameters
Type | Name | Description |
---|---|---|
PostProcessRenderContext | context | The current post-processing render context |
Returns
Type | Description |
---|---|
System.Boolean |
|
SetAllOverridesTo(Boolean, Boolean)
Sets all the overrides for this effect to a given value.
Declaration
public void SetAllOverridesTo(bool state, bool excludeEnabled = true)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | state | The value to set the override states to |
System.Boolean | excludeEnabled | If |