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    Namespace Unity.PolySpatial

    Classes

    MaterialSwapSet

    Defines a list of materials and their replacements.

    MaterialSwapSetEditor

    PolySpatialGroundingShadow

    PolySpatialHoverEffect

    PolySpatialImageBasedLight

    PolySpatialImageBasedLight has been deprecated. Use VisionOSImageBasedLight instead.

    PolySpatialImageBasedLightReceiver

    PolySpatialObjectUtils

    Utility methods for working with PolySpatial objects.

    PolySpatialSettings

    Class containing the PolySpatial settings asset.

    PolySpatialShaderGlobals

    Provides static functions to set global shader properties and transfer the updated values to the renderer via PolySpatial.

    PolySpatialShaderProperties

    Shader properties specific to custom PolySpatial ShaderGraph nodes.

    PolySpatialStaticBatchElement

    Provides a hint to the host that the containing GameObject will never move relative to a root ancestor (or the scene root), and can thus be merged with other batch elements to improve performance.

    VisionOSGroundingShadow

    Indicates that the parent GameObject should cast a grounding shadow.

    VisionOSHoverEffect

    A "tag" component indicate the corresponding GO should show a hover effect. To function, the GO must also have a MeshRenderer (to display the hover effect on) and a Collider (against which the view ray can intersect).

    VisionOSImageBasedLight

    Creates an image-based lighting source, which uses textures to illuminate one or more receiver GameObjects.

    VisionOSImageBasedLightReceiver

    Sets a GameObject and its children to be illuminated by a designated PolySpatialImageBasedLight.

    VisionOSSortingGroup

    Defines the drawing and input processing order for a group of GameObjects.

    VisionOSVideoComponent

    The mesh renderer on which the video should render. Overwrites the current material on the renderer.

    VolumeCamera

    Specifies the portion of the scene to render in a volume window. A volume window is similar to a standard computer window with the addition of a third dimension. Every volume camera has an associated volume window.

    VolumeCameraConfiguration

    VolumeCameraWindowConfiguration

    Contains the configurable properties for a Volume Camera Window.

    Structs

    VisionOSSortingGroup.RendererSorting

    Struct defining a renderer and its sort order.

    VolumeCamera.WindowState

    Struct to encapsulate a change in window state.

    Enums

    PolySpatialShaderGlobals.PropertyType

    Enumerates the data types of the shader global properties that you can transfer to a renderer via PolySpatial.

    VisionOSSortingGroup.DepthPass

    Enum defining depth pass types.

    VisionOSVideoComponent.PlayerState

    Enumerates to possible playing states of the video player. Use GetState() to access the current state of a visionOS video component.

    VolumeCamera.PolySpatialVolumeCameraMode

    Enum to define the mode of the volume camera, Bounded or Unbounded.

    VolumeCamera.WindowEvent

    Enum for all possible window events that can occur on a volume camera.


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