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    Class VisionOSImageBasedLightReceiver

    Sets a GameObject and its children to be illuminated by a designated PolySpatialImageBasedLight.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    VisionOSImageBasedLightReceiver
    Inherited Members
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    Object.ToString()
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    Namespace: Unity.PolySpatial
    Assembly: Unity.PolySpatial.dll
    Syntax
    [Tooltip("Image Based Light Receiver")]
    public class VisionOSImageBasedLightReceiver : MonoBehaviour
    Remarks

    Add a VisionOSImageBasedLightReceiver component to a GameObject and set its ImageBasedLight property to the PolySpatialImageBasedLight object that should provide illumination. All MeshRenderer objects on the same GameObject or its children receive illumination from the designated light source.

    You can prevent a child GameObject from being illuminated by an image-based light source by assigning the child its own VisionOSImageBasedLightReceiver and leaving the Image Based Light property null.

    A VisionOSImageBasedLightReceiver object maps directly to a RealityKit ImageBasedLightReceiverComponent.

    Refer to Image Based Lighting for additional information about how to set up and use image based lights.

    Properties

    ImageBasedLight

    A reference to the image based light to apply to this object and its descendants.

    Declaration
    public VisionOSImageBasedLight ImageBasedLight { get; set; }
    Property Value
    Type Description
    VisionOSImageBasedLight
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