Class VisionOSGroundingShadow
Indicates that the parent GameObject should cast a grounding shadow.
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.PolySpatial
Assembly: Unity.PolySpatial.dll
Syntax
public class VisionOSGroundingShadow : MonoBehaviour
Remarks
Add a VisionOSGroundingShadow
component to a GameObject to provide a hint
that the object should cast a RealityKit grounding shadow. The GameObject must
also have a MeshRenderer (to cast the shadow).
For additional information, refer to Grounding Shadows.