Class PolySpatialImageBasedLight
PolySpatialImageBasedLight has been deprecated. Use VisionOSImageBasedLight instead.
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.PolySpatial
Assembly: Unity.PolySpatial.dll
Syntax
[Obsolete("PolySpatialImageBasedLight has been deprecated. Use VisionOSImageBasedLight instead (UnityUpgradable) -> VisionOSImageBasedLight", true)]
public class PolySpatialImageBasedLight : MonoBehaviour
Properties
Blend
Use VisionOSImageBasedLight.Blend.
Declaration
public float Blend { get; set; }
Property Value
Type | Description |
---|---|
float |
FirstSource
Use VisionOSImageBasedLight.FirstSource.
Declaration
public Texture FirstSource { get; set; }
Property Value
Type | Description |
---|---|
Texture |
InheritsRotation
Use VisionOSImageBasedLight.InheritsRotation.
Declaration
public bool InheritsRotation { get; set; }
Property Value
Type | Description |
---|---|
bool |
IntensityExponent
Use VisionOSImageBasedLight.IntensityExponent.
Declaration
public float IntensityExponent { get; set; }
Property Value
Type | Description |
---|---|
float |
SecondSource
Use VisionOSImageBasedLight.SecondSource.
Declaration
public Texture SecondSource { get; set; }
Property Value
Type | Description |
---|---|
Texture |