Class BuildConfiguration
Can stores a set of hierarchical build components per type, which can be inherited or overridden using dependencies.
Inheritance
BuildConfiguration
Implements
Inherited Members
Namespace: Unity.Build
Assembly: solution.dll
Syntax
public sealed class BuildConfiguration : HierarchicalComponentContainer<BuildConfiguration, IBuildComponent>, ISerializationCallbackReceiver
Fields
| Name | Description |
|---|---|
| AssetExtension | File extension for build configuration assets. |
Methods
| Name | Description |
|---|---|
| Build() | Run the build pipeline of this build configuration to build the target. |
| CanBuild(out string) | Determine if the build pipeline of this build configuration can build. |
| CanRun(out string) | Determine if the build pipeline of this build configuration can run. |
| GetBuildPipeline() | Retrieve the build pipeline of this build configuration. |
| GetLastBuildArtifact(Type) | Get the value of the first build artifact that is assignable to type Type. |
| GetLastBuildArtifact<T>() | Get the value of the first build artifact that is assignable to type |
| GetLastBuildResult() | Get the last build result for this build configuration. |
| Run() | Run the resulting target from building the build pipeline of this build configuration. |