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    Class SceneConverter

    Converts a scene hierarchy from Unity to Pixyz and vice versa.

    Inheritance
    object
    SceneConverter
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Pixyz.UnitySDK
    Assembly: Unity.Pixyz.UnitySDK.Editor.dll
    Syntax
    public class SceneConverter

    Properties

    API

    Pixyz instance to which api calls are made

    Declaration
    public PiXYZAPI API { get; set; }
    Property Value
    Type Description
    PiXYZAPI

    EnableUndo

    Use Unity undo API when converting from Pixyz to Unity.

    Declaration
    public bool EnableUndo { get; set; }
    Property Value
    Type Description
    bool

    FetcherResolution

    GBuffer render texture resolution used to convert unsupported shaders (supported shaders: BiRP/Standard)

    Declaration
    public int FetcherResolution { get; set; }
    Property Value
    Type Description
    int

    HierarchyLoad

    Specify how the hierarchy should be synced between the engines

    Declaration
    public SceneConverter.HierarchyLoadType HierarchyLoad { get; set; }
    Property Value
    Type Description
    SceneConverter.HierarchyLoadType

    ImportPrototypes

    Create GameObjects for Pixyz prototypes. Only available at import. Editor only.

    Declaration
    public bool ImportPrototypes { get; set; }
    Property Value
    Type Description
    bool

    LineShader

    Default line shader to render lines

    Declaration
    public Shader LineShader { get; set; }
    Property Value
    Type Description
    Shader

    OverrideShader

    Shader that can override the shader used to convert Pixyz material to Unity material

    Declaration
    public Shader OverrideShader { get; set; }
    Property Value
    Type Description
    Shader

    PointShader

    Default point shader to render points

    Declaration
    public Shader PointShader { get; set; }
    Property Value
    Type Description
    Shader

    PrototypesPrefabs

    Imported prototypes as prefabs.

    Declaration
    public GameObject[] PrototypesPrefabs { get; }
    Property Value
    Type Description
    GameObject[]

    ScaleFactor

    Scale applied to Unity transform matrices and vertices when converting a Pixyz mesh to a Unity mesh

    Declaration
    public float ScaleFactor { get; set; }
    Property Value
    Type Description
    float

    Specular

    Set this parameter to true when converting materials from a Unity builtin project to Pixyz and vice versa.

    Declaration
    public SceneConverter.SpecularWorkflow Specular { get; set; }
    Property Value
    Type Description
    SceneConverter.SpecularWorkflow

    SyncComponents

    Specify which components should be synced between Pixyz and Unity (and vice versa)

    Declaration
    public ComponentType[] SyncComponents { get; set; }
    Property Value
    Type Description
    ComponentType[]

    SyncInactive

    Sync inactive GameObjects/Occurrences

    Declaration
    public bool SyncInactive { get; set; }
    Property Value
    Type Description
    bool

    Methods

    AddTangentsRecomputeOccurrences(OccurrenceList)

    When decimating, Pixyz deletes tangents and recreates them in a right handed coordinate system. SceneConverter can recalculate tangents in a left handed coordinate system.

    Declaration
    public void AddTangentsRecomputeOccurrences(OccurrenceList occurrences)
    Parameters
    Type Name Description
    OccurrenceList occurrences

    Occurrences to recompute

    Reset()

    Reset SceneConverter maps in order to use it again.

    Declaration
    public void Reset()

    ToPixyz(IList<GameObject>, MaterialSyncType, uint, Dictionary<GameObject, uint>)

    Use this function if you want to convert a set of GameObjects without their sub-hierarchies. In Pixyz, each corresponding Occurrence will have no parent, no children (flattened hierarchy).

    Declaration
    public uint[] ToPixyz(IList<GameObject> gameObjects, SceneConverter.MaterialSyncType materialSyncType = MaterialSyncType.SyncNone, uint parent = 0, Dictionary<GameObject, uint> gameObjectToOccurrence = null)
    Parameters
    Type Name Description
    IList<GameObject> gameObjects

    List of GameObjects used as flatten hierarchy

    SceneConverter.MaterialSyncType materialSyncType

    How to sync materials.

    uint parent

    Parent occurrence

    Dictionary<GameObject, uint> gameObjectToOccurrence

    Mapping dictionary

    Returns
    Type Description
    uint[]

    All id of occurrences created as a flatten hierarchy

    ToPixyz(GameObject, bool, MaterialSyncType, uint, Dictionary<GameObject, uint>)

    Convert a Transform and its subtree to Pixyz.

    Declaration
    public uint ToPixyz(GameObject gameObject, bool recursive = true, SceneConverter.MaterialSyncType materialSyncType = MaterialSyncType.SyncNone, uint parent = 0, Dictionary<GameObject, uint> gameObjectToOccurrence = null)
    Parameters
    Type Name Description
    GameObject gameObject

    Transform to convert.

    bool recursive

    Convert root subtree.

    SceneConverter.MaterialSyncType materialSyncType

    How to sync materials.

    uint parent

    Parent occurrence

    Dictionary<GameObject, uint> gameObjectToOccurrence

    Mapping dictionary

    Returns
    Type Description
    uint

    Returned value

    ToUnity(uint, MeshSyncType, Dictionary<uint, Object>)

    Convert Pixyz data to Unity.

    Declaration
    public GameObject ToUnity(uint root, SceneConverter.MeshSyncType meshSyncType = MeshSyncType.SyncFullAndDuplicate, Dictionary<uint, Object> entityToObject = null)
    Parameters
    Type Name Description
    uint root

    Root occurrence to convert.

    SceneConverter.MeshSyncType meshSyncType

    Describes how to sync back meshes.

    Dictionary<uint, Object> entityToObject

    Optional entity mapping dictionary.

    Returns
    Type Description
    GameObject

    GameObject corresponding to root occurrence.

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