docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class VariantsManager.TransformSwitch

    Class handling transform variants

    Inheritance
    object
    VariantsManager.Switch
    VariantsManager.Switch<TransformVariant>
    VariantsManager.TransformSwitch
    Inherited Members
    VariantsManager.Switch<TransformVariant>.name
    VariantsManager.Switch<TransformVariant>.state
    VariantsManager.Switch<TransformVariant>.variants
    VariantsManager.Switch<TransformVariant>.getState()
    VariantsManager.Switch<TransformVariant>.getVariants()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.PixyzPlugin4Unity.Components
    Assembly: Unity.Pixyz.Plugin4Unity.dll
    Syntax
    [Serializable]
    public class VariantsManager.TransformSwitch : VariantsManager.Switch<TransformVariant>

    Constructors

    Name Description
    TransformSwitch(GameObject)

    Construct TransformSwitch

    Methods

    Name Description
    objectDisabled(TransformVariant)

    Should be called when the current variant was disable to enable previous variant

    selectVariant(object)

    Selects the transform variant passed as parameter

    variantEnabled(TransformVariant)

    Should be called when a variant was activated

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)