Class TransformVariant
Used to specify that a transform is a variant part of a set of variants
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.PixyzPlugin4Unity.Components
Assembly: Unity.Pixyz.Plugin4Unity.dll
Syntax
[Serializable]
public sealed class TransformVariant : MonoBehaviour
Methods
Name | Description |
---|---|
GetKey() | Get the name of the variant that this variant is associated with |
SetKey(string) | Set the name of the set of variants associated with |
SetSwitch(TransformSwitch) | Link this variant to a variant manager |