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    Field preservePaintedAreas

    Defines if vertex colors informations can be used to preserve some area from decimation to keep the topology quality

    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter("isDecimTarget", null, "If true, the function uses colored vertices to preserve quality on colored areas. Only vertices painted with a Red color (1, 0, 0) are considered. Refer to the documentation to learn how to paint vertices.", null, false)]
    public bool preservePaintedAreas
    Returns
    Type Description
    bool
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