Field preservePaintedAreas
Defines if vertex colors informations can be used to preserve some area from decimation to keep the topology quality
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("isDecimTarget", null, "If true, the function uses colored vertices to preserve quality on colored areas. Only vertices painted with a Red color (1, 0, 0) are considered. Refer to the documentation to learn how to paint vertices.", null, false)]
public bool preservePaintedAreas
Returns
Type | Description |
---|---|
bool |