Class Delete
Delete all gameobjects present in the input
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.RuleEngine
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class Delete : ActionIn<IList<GameObject>>
Fields
| Name | Description |
|---|---|
| alsoDeleteChildren | Specify if the action should also delete children of each element in the input |
Properties
| Name | Description |
|---|---|
| id | Unique id of this action, generated when the file is generated |
| menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
| menuPathToolbox | The path used for the contextual menu in the Toolbox |
| tooltip | Quick description to describe the behavior of this action |
Methods
| Name | Description |
|---|---|
| getErrors() | Check if the current context will allow the correct execution of this action |
| onSelectionChanged(IList<GameObject>) | Called when the selection in the editor changes to validated/check the new selection |
| run(IList<GameObject>) | Execute the behavior of this action by deleting all gameobject present in the input, and children if the option is enable |