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    Class ActionIn<Input>

    Abstract class for In Actions. Inherit from this class to create an Action that do something from a given input.

    Inheritance
    object
    ActionBase
    ActionIn<Input>
    Delete
    Inherited Members
    ActionBase.id
    ActionBase.order
    ActionBase.menuPathRuleEngine
    ActionBase.menuPathToolbox
    ActionBase.isInRuleEngine
    ActionBase.isInToolbox
    ActionBase.tooltip
    ActionBase.Input
    ActionBase.Output
    ActionBase.helpersMethods
    ActionBase.undo
    ActionBase.isAsync
    ActionBase.updateStats
    ActionBase._isRunning
    ActionBase._stepName
    ActionBase._stepProgress
    ActionBase.IsRunning
    ActionBase.StepName
    ActionBase.StepProgress
    ActionBase.completed
    ActionBase.progressChanged
    ActionBase.getErrors()
    ActionBase.executionErrors
    ActionBase.getWarnings()
    ActionBase.getInfos()
    ActionBase.onBeforeDraw()
    ActionBase.onAfterDraw()
    ActionBase.postProcess()
    ActionBase.postProcessCoroutine()
    ActionBase.Dispose()
    ActionBase.onSelectionChanged(IList<GameObject>)
    ActionBase.initialize()
    ActionBase.UpdateProgressBar(float, string)
    ActionBase.UpdateProgressBarCoroutine(float, string)
    ActionBase.displayNameRuleEngine
    ActionBase.displayNameToolbox
    ActionBase.invoke(object, bool)
    ActionBase.invokePreProcess(object, bool)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.PixyzPlugin4Unity.UI
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    public abstract class ActionIn<Input> : ActionBase
    Type Parameters
    Name Description
    Input

    Specifies what kind of data enters your actions.

    Remarks

    Can be used to create RuleEngine Actions (end points).

    Properties

    Name Description
    inputType

    Input type. Specifies what kind of data enters your actions.

    outputType

    Output type. This is always null in the case of a In-only Action.

    Methods

    Name Description
    preProcess(Input, bool)

    Used to validate/modify the input before the action is actually executed

    run(Input)

    Abstract execution method. When creating a new action, this method implementation will hold all the processing code.

    runAsync()

    Abstract execution method. When creating a new action, this method implementation will hold all the processing code. (should be run async)

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