Pipeline Documentation
com.unity.pipeline lets a client — CLI, CI, or an agent — drive a running Unity Editor (or a
development Player) over a local HTTP API by executing registered commands. This is the documentation
index; the README has the full narrative overview, install steps, and CLI walkthrough.
Guides
| Page | What it covers |
|---|---|
| Creating commands | The command-authoring API: [CliCommand]/[CliArg], the handler + response pattern, and the MainThreadRequired / RuntimeOnly flags. |
| Creating authoring commands | Building content-authoring commands: the authoring root sandbox, ObjectRef in / AuthoringResult out, and undo grouping — with a worked example for a new content type. |
| Safety & mutations | Conventions shared by state-changing commands: the confirm/dry_run gate, Undo grouping via AuthoringUndoScope, and the path sandbox. |
| Connectivity | How servers bind localhost, the port ranges, the port/descriptor file, and the bearer-token auth workflow. |
| Runtime connection & setup | Running the server in a development Player via RuntimePipelineManager and the dev-build gating. |
| Hot reload | The two hot-reload flavors (in-place and override) with examples, plus the Roslyn / in-memory-assembly architecture. |
| Tests architecture | Writing command tests via PipelineClient (over HTTP) and via direct command calls. |
Command reference
| Page | Commands |
|---|---|
| Asset & file commands | Create / import / move / copy / rename / delete / find assets, import settings, folders, text files. |
| Scene commands | Create / open / save scenes, build-settings list, hierarchy, active scene. |
| GameObject & component commands | Create / find / transform / parent / tag / layer GameObjects; add / remove / read / set components. |
| Prefab commands | Create, instantiate, variant, apply / revert overrides, unpack, edit prefab contents. |
| Script commands | Create and attach scripts; get / set serialized fields. |
| Animation commands | Create AnimationClips (+ curves), AnimatorControllers (parameters / layers / states / transitions), and Timeline assets. |
| Material & shader commands | Read / set material shader properties and keywords; list and introspect shaders. |
| Baking commands | Bake / clear lighting, NavMesh, and occlusion culling (async — poll the matching *_bake_status). |
| Navigation & selection commands | Read / set the Editor selection; run Unity Search queries. |
| Capture commands | Screenshot the game / scene view and capture UI Toolkit visual elements. |
| Build, compilation & test commands | Build the Player, switch build target, read/write build settings, list targets/profiles, recompile scripts, and run tests (async — poll the matching *_status). |
| Project settings commands | Read / change Audio, Graphics, Input, Physics, Player, Quality, Tags & Layers, and Time settings (get_*/set_*, gated by confirm/dry_run). |
| Package Manager commands | List / search / add / remove / resolve UPM packages and poll operation status. |
| Editor lifecycle & observability commands | Play / stop / pause, focus, menus, screenshots, console logs, performance stats, authoring root. |
| Runtime commands | Player-side commands: status, quit, frame rate, time scale, log, console, eval, hot reload. |
Command index
Every available command, grouped by area. Each name links to its full reference (parameters + return type).
Asset & file commands
| Command | Description |
|---|---|
create_asset |
Create a ScriptableObject / Object asset at a path. |
import_asset |
Import an external file into the project. |
move_asset |
Move / rename an asset (keeps its GUID). |
copy_asset |
Copy an asset (fresh GUID). |
rename_asset |
Rename an asset in place. |
delete_asset |
Delete an asset (needs confirm). |
find_assets |
Find assets by type / name / label. |
set_import_settings |
Set an asset's importer settings and re-import. |
get_import_settings |
Read an asset's importer settings. |
create_folder |
Create a folder under the authoring root. |
read_text_file |
Read a UTF-8 text file. |
write_text_file |
Write a UTF-8 text file, then import it. |
Scene commands
| Command | Description |
|---|---|
create_scene |
Create and save a new scene. |
open_scene |
Open an existing scene. |
save_scene |
Save an open scene. |
save_all |
Save all dirty open scenes. |
list_open_scenes |
List open scenes and their state. |
set_active_scene |
Set which open scene is active. |
get_scene_hierarchy |
Return a scene's GameObject tree. |
add_scene_to_build |
Add a scene to Build Settings. |
remove_scene_from_build |
Remove a scene from Build Settings. |
GameObject & component commands
| Command | Description |
|---|---|
create_gameobject |
Create a GameObject or primitive. |
create_gameobjects |
Batch-create GameObjects / primitives. |
find_gameobjects |
Find GameObjects by name / tag / component / path. |
set_transform |
Set local position / rotation / scale. |
set_parent |
Reparent a GameObject (or detach to root). |
set_active |
Set a GameObject's active state. |
set_tag |
Set a GameObject's tag. |
set_layer |
Set a GameObject's layer. |
rename_gameobject |
Rename a GameObject. |
delete_gameobject |
Delete a GameObject (undoable). |
add_component |
Add a component by type name. |
remove_component |
Remove a component. |
get_component_properties |
Read a component's serialized properties. |
set_component_properties |
Set a component's serialized properties. |
Prefab commands
| Command | Description |
|---|---|
create_prefab |
Save a GameObject as a prefab. |
instantiate_prefab |
Instantiate a prefab into a scene. |
create_prefab_variant |
Create a prefab variant. |
apply_prefab_overrides |
Apply instance overrides to the source. |
revert_prefab_overrides |
Revert instance overrides. |
unpack_prefab |
Unpack a prefab instance. |
save_prefab_contents |
Edit a prefab in an isolated stage and save. |
Script commands
| Command | Description |
|---|---|
create_script |
Create a C# script from a template. |
attach_script |
Attach a MonoBehaviour by type / asset. |
set_serialized_field |
Set a serialized field on a component / asset. |
get_serialized_fields |
Read serialized fields. |
Animation commands
| Command | Description |
|---|---|
create_animation_clip |
Create an empty .anim AnimationClip. |
set_animation_curve |
Add / replace a float curve on a clip. |
get_animation_clip |
Read a clip's curves and metadata. |
remove_animation_curve |
Remove a curve binding (needs confirm). |
create_animator_controller |
Create an .controller AnimatorController. |
add_animator_parameter |
Add a parameter to a controller. |
add_animator_layer |
Add a layer to a controller. |
add_animator_state |
Add a state to a layer. |
add_animator_transition |
Add a transition between states. |
get_animator_controller |
Read a controller's full structure. |
create_timeline |
Create a .playable Timeline asset. |
add_timeline_track |
Add a track to a Timeline. |
add_timeline_clip |
Add a clip to a Timeline track. |
get_timeline |
Read a Timeline's structure. |
Material & shader commands
| Command | Description |
|---|---|
get_material_properties |
Read a material's shader and properties. |
set_material_properties |
Set material shader properties / keywords. |
list_shaders |
Discover available shaders. |
get_shader_properties |
Introspect a shader's property list. |
Baking commands
| Command | Description |
|---|---|
bake_lighting |
Async lightmap bake (poll lighting_bake_status). |
lighting_bake_status |
Status of the last lighting bake. |
cancel_lighting_bake |
Cancel an in-progress lighting bake. |
clear_baked_lighting |
Clear baked lightmaps (needs confirm). |
get_lighting_settings |
Read the active LightingSettings. |
set_lighting_settings |
Apply a subset of lighting settings. |
bake_navmesh |
Async legacy NavMesh bake (poll navmesh_bake_status). |
navmesh_bake_status |
Status of the last NavMesh bake. |
cancel_navmesh_bake |
Cancel an in-progress NavMesh bake. |
clear_navmesh |
Clear the baked NavMesh (needs confirm). |
get_navmesh_settings |
Read legacy NavMesh bake settings. |
set_navmesh_settings |
Apply a subset of NavMesh settings. |
bake_navmesh_surfaces |
Bake NavMeshSurface components (AI Navigation). |
bake_occlusion_culling |
Async occlusion bake (poll occlusion_bake_status). |
occlusion_bake_status |
Status of the last occlusion bake. |
cancel_occlusion_bake |
Cancel an in-progress occlusion bake. |
clear_occlusion_culling |
Clear baked occlusion data (needs confirm). |
Navigation & selection commands
| Command | Description |
|---|---|
get_selection |
Read the current Editor selection. |
set_selection |
Set the Editor selection. |
search |
Run a Unity Search query. |
Capture commands
| Command | Description |
|---|---|
capture_game_view |
Render a camera to a PNG (base64). |
capture_scene_view |
Render the Scene View to a PNG (base64). |
capture_editor_element |
Capture a UI Toolkit element from an EditorWindow (6000.7+). |
capture_runtime_element |
Capture a UI Toolkit element from a runtime panel (6000.7+). |
Build, compilation & test commands
| Command | Description |
|---|---|
build |
Async Player build (poll build_status). |
build_status |
Status / report of the current build. |
switch_build_target |
Switch the active build target (needs confirm). |
switch_build_target_status |
Status of the last target switch. |
list_build_targets |
List known build targets. |
get_build_settings |
Read build configuration. |
set_build_settings |
Set build configuration fields. |
list_build_profiles |
List Build Profile assets (Unity 6). |
recompile |
Force a script recompile (poll recompile_status). |
recompile_status |
Status of the last recompile. |
list_tests |
List available tests without running. |
run_tests |
Run Unity tests with filters. |
test_status |
Status of async test execution. |
cancel_tests |
Cancel running tests. |
Project settings commands
| Command | Description |
|---|---|
get_audio_settings |
Read Audio settings. |
set_audio_settings |
Change Audio settings (needs confirm). |
get_graphics_settings |
Read Graphics settings. |
set_graphics_settings |
Set the default render pipeline (needs confirm). |
get_input_settings |
Read legacy Input Manager axes. |
set_input_settings |
Tune a legacy input axis (needs confirm). |
get_physics_settings |
Read Physics settings. |
set_physics_settings |
Change Physics settings (needs confirm). |
get_player_settings |
Read PlayerSettings. |
set_player_settings |
Change PlayerSettings (needs confirm). |
get_quality_settings |
Read QualitySettings. |
set_quality_settings |
Change QualitySettings (needs confirm). |
get_tags_layers |
Read tags and layers. |
set_tags_layers |
Add / remove tags, name layers (needs confirm). |
get_time_settings |
Read Time settings. |
set_time_settings |
Change Time settings (needs confirm). |
Package Manager commands
| Command | Description |
|---|---|
package_list |
List packages by scope. |
package_search |
Search the registry. |
package_add |
Add a UPM package (needs confirm). |
package_remove |
Remove a UPM package (needs confirm). |
package_resolve |
Resolve / refresh packages. |
package_status |
Status of the last package operation. |
Editor lifecycle & observability commands
| Command | Description |
|---|---|
editor_play |
Enter play mode. |
editor_stop |
Exit play mode. |
editor_pause |
Pause play mode. |
editor_status |
Detailed Editor status. |
editor_focus |
Bring the Editor to the foreground. |
menu |
Execute (or list) Editor menu items. |
screenshot |
Capture Scene / Game view to a PNG file. |
set_autotick |
Keep the editor ticking while unfocused. |
get_console_logs |
Read captured Editor console logs. |
clear_console |
Clear the console / log buffer. |
get_performance_stats |
Read render / memory / frame stats. |
get_authoring_root |
Get the authoring-root folder. |
set_authoring_root |
Set the authoring-root folder. |
Runtime commands
| Command | Description |
|---|---|
runtime_status |
Runtime application status. |
quit |
Quit the application. |
set_target_framerate |
Set the target frame rate. |
set_timescale |
Set the time scale. |
simulate_key |
Simulate a keyboard event (Input System). |
simulate_pointer |
Simulate a pointer event (Input System). |
log |
Write a message to the Unity console. |
console |
Read captured console output. |
eval |
Evaluate C# via Roslyn. |
eval_file |
Evaluate C# from a .cs file. |
reload_file |
Apply in-place [HotReload] edits from a file. |
reload_file_override |
Compile & apply override hot reload. |
hotreload_status |
Hot reload registry status. |
cleanup_hotreload |
Clear old hot reload DLLs / registry. |