Runtime commands
Commands served by the Player / dev-build server. Many require a Development build running RuntimePipelineManager — see Runtime setup. Commands marked RuntimeOnly are only registered in a player build.
runtime_status
Get comprehensive runtime application status.
No parameters.
Returns: RuntimeStatusResponse
Notes: MainThreadRequired = true, RuntimeOnly.
quit
Gracefully quit the Unity application.
| Parameter | Required | Default | Description |
|---|---|---|---|
exitCode |
no | 0 |
Exit code for the application |
Returns: string
Notes: MainThreadRequired = true, RuntimeOnly.
set_target_framerate
Set the target frame rate for the application.
| Parameter | Required | Default | Description |
|---|---|---|---|
frameRate |
yes | – |
Target frame rate (-1 for platform default, 0 for unlimited) |
Returns: string
Notes: MainThreadRequired = true, RuntimeOnly.
set_timescale
Set the time scale for the application.
| Parameter | Required | Default | Description |
|---|---|---|---|
scale |
yes | – |
Time scale multiplier (0.0 to pause, 1.0 for normal speed) |
Returns: string
Notes: MainThreadRequired = true, RuntimeOnly.
simulate_key
Simulate a keyboard key event (Input System). Drives the running app.
| Parameter | Required | Default | Description |
|---|---|---|---|
key |
yes | – |
Input System Key name, e.g. Space, W, Enter, LeftArrow. |
action |
no | press |
down | up | press (down+up). |
Returns: InputSimulationResponse
Notes: MainThreadRequired = true, RuntimeOnly. Requires the Input System package (ENABLE_INPUT_SYSTEM); reports unavailable otherwise.
simulate_pointer
Simulate a mouse/pointer event at screen coordinates (Input System).
| Parameter | Required | Default | Description |
|---|---|---|---|
x |
yes | – |
Screen X in pixels (origin bottom-left). |
y |
yes | – |
Screen Y in pixels (origin bottom-left). |
action |
no | click |
move | down | up | click (down+up). |
button |
no | left |
left | right | middle. |
Returns: InputSimulationResponse
Notes: MainThreadRequired = true, RuntimeOnly. Requires the Input System package (ENABLE_INPUT_SYSTEM); reports unavailable otherwise.
log
Write a message to Unity console.
| Parameter | Required | Default | Description |
|---|---|---|---|
message |
yes | – |
Message to log to console |
level |
no | info |
Log level: info, warning, error |
Returns: string
Notes: MainThreadRequired = true, RuntimeOnly.
console
Get captured Unity console output (Editor or Player; supports tail, level filtering, and follow via a cursor).
| Parameter | Required | Default | Description | ||
|---|---|---|---|---|---|
tail |
no | 100 |
Maximum number of most-recent entries to return | ||
level |
no | log |
Minimum severity to include: log | warn | error |
since |
no | -1 |
Cursor: only return entries newer than this seq. Use the 'cursor' from a previous response to follow. |
Returns: ConsoleLogResponse
Notes: MainThreadRequired = false. Available in both the Editor and player builds.
eval
Evaluate C# code dynamically using Roslyn compiler.
| Parameter | Required | Default | Description |
|---|---|---|---|
code |
yes | – |
C# code to evaluate |
timeout |
no | 5000 |
Timeout in milliseconds |
Returns: EvalResponse
Notes: MainThreadRequired = true. Available on both editor and runtime.
eval_file
Evaluate C# code read from a .cs file on disk. A convenience alternative to eval for code
too long to pass inline — edit the file, then evaluate it. The resolved source is run through the
same evaluation path as eval.
| Parameter | Required | Default | Description |
|---|---|---|---|
file |
yes | – |
Path to a .cs file to evaluate |
timeout |
no | 5000 |
Timeout in milliseconds |
The file is read on the Unity side (relative paths resolve against the Unity process working
directory) and must end in .cs. A missing file, a non-.cs extension, or an empty file returns
a Bad Request.
Returns: EvalResponse
Notes: MainThreadRequired = true. Available on both editor and runtime.
reload_file
Compile and apply in-place [HotReload] edits from a source file.
| Parameter | Required | Default | Description |
|---|---|---|---|
filename |
yes | – |
Source file containing [HotReload] methods (e.g. Assets/Scripts/Player.cs) |
timeout |
no | 30000 |
Compilation timeout in milliseconds |
assemblyDir |
no | – |
Directory to save compiled assemblies to disk (optional, default is in-memory only) |
pdb |
no | false |
Emit debug symbols (portable PDB) mapped to the original source so breakpoints bind in your editor. Compiles unoptimized. |
Returns: HotReloadResponse
Notes: MainThreadRequired = true. See Hot reload.
reload_file_override
Compile and apply hot reload file changes immediately.
| Parameter | Required | Default | Description |
|---|---|---|---|
filename |
yes | – |
Hot reload source file to compile (e.g. PlayerTweaks.cs) |
timeout |
no | 30000 |
Compilation timeout in milliseconds |
assemblyDir |
no | – |
Directory to save compiled assemblies to disk (optional, default is in-memory only) |
Returns: HotReloadResponse
Notes: MainThreadRequired = true. See Hot reload.
hotreload_status
Show current hot reload registry status and statistics.
No parameters.
Returns: HotReloadResponse
Notes: MainThreadRequired = true, RuntimeOnly.
cleanup_hotreload
Remove old hot reload DLL versions and clear registry.
| Parameter | Required | Default | Description |
|---|---|---|---|
assemblyDir |
yes | – |
Directory containing assemblies to cleanup |
force_domain_reload |
no | true |
Force Unity domain reload after cleanup |
Returns: HotReloadResponse
Notes: MainThreadRequired = true, RuntimeOnly.
See Creating commands and Connectivity.