Baking commands
Bake and clear precomputed scene data: lightmaps, NavMesh, and occlusion culling. Each bake_* runs asynchronously (returns immediately) — poll the matching *_bake_status until completed. The clear_* commands are destructive and require confirm=true. The get_*_settings / set_*_settings pairs read and tune the bake parameters.
Lighting
bake_lighting
Trigger an async lightmap bake of the open scene(s) via Lightmapping.BakeAsync(). Returns immediately; poll lighting_bake_status until completed.
| Parameter | Required | Default | Description |
|---|---|---|---|
confirm |
no | false |
Recommended (true): a bake overwrites existing lightmap data. Accepted for parity; not required. |
dry_run |
no | false |
If true, validate there is an open bakeable scene and return the current lighting settings without baking. |
Returns: object
lighting_bake_status
Get the status of the last lighting bake: idle | baking | completed.
Returns: string
cancel_lighting_bake
Cancel an in-progress lighting bake (Lightmapping.Cancel()).
Returns: object
clear_baked_lighting
Clear baked lightmap data for the open scene(s). Destructive: requires confirm=true.
| Parameter | Required | Default | Description |
|---|---|---|---|
confirm |
no | false |
Must be true to actually clear (destructive, not undoable via Unity's Undo). |
include_disk_cache |
no | false |
If true, also clear the GI disk cache (Lightmapping.ClearDiskCache()). |
dry_run |
no | false |
If true, report what would be cleared without clearing. |
Returns: object
get_lighting_settings
Read the active LightingSettings (lightmapper, bounces, resolution, directional mode, AO, etc.).
Returns: LightingSettingsResult
set_lighting_settings
Apply a subset of lighting settings to the active LightingSettings. Returns { applied[], unknown[] }.
| Parameter | Required | Default | Description |
|---|---|---|---|
settings |
yes | – |
JSON object with a subset of lighting fields to set (same names/enums as get_lighting_settings). |
dry_run |
no | false |
If true, validate the keys and report applied/unknown without changing anything. |
Returns: object
NavMesh
bake_navmesh
Trigger an async legacy NavMesh bake of the open scene(s) via UnityEditor.AI.NavMeshBuilder. Returns immediately; poll navmesh_bake_status until completed.
| Parameter | Required | Default | Description |
|---|---|---|---|
confirm |
no | false |
Accepted for parity (a bake overwrites the existing NavMesh); not required. |
dry_run |
no | false |
If true, validate there is an open scene and return current NavMesh settings without baking. |
Returns: object
navmesh_bake_status
Get the status of the last NavMesh bake: idle | baking | completed.
Returns: string
cancel_navmesh_bake
Cancel an in-progress NavMesh bake (NavMeshBuilder.Cancel()).
Returns: object
clear_navmesh
Clear the baked NavMesh for the open scene(s). Destructive: requires confirm=true.
| Parameter | Required | Default | Description |
|---|---|---|---|
confirm |
no | false |
Must be true to actually clear (destructive, not undoable via Unity's Undo). |
dry_run |
no | false |
If true, report what would be cleared without clearing. |
Returns: object
get_navmesh_settings
Read the default agent's legacy NavMesh bake settings (agentRadius/Height/Slope/Climb, minRegionArea, voxelSize).
Returns: NavMeshSettingsResult
set_navmesh_settings
Apply a subset of legacy NavMesh bake settings to the default agent. Returns { applied[], unknown[] }.
| Parameter | Required | Default | Description |
|---|---|---|---|
settings |
yes | – |
JSON object with a subset of NavMesh fields to set (same names as get_navmesh_settings). |
dry_run |
no | false |
If true, validate the keys and report applied/unknown without changing anything. |
Returns: object
bake_navmesh_surfaces
Bake NavMeshSurface components (AI Navigation package). v1 stub: returns package_not_found when the package is absent.
Returns: object
Occlusion culling
bake_occlusion_culling
Trigger an async occlusion-culling bake of the open scene(s) via StaticOcclusionCulling.GenerateInBackground(). Returns immediately; poll occlusion_bake_status until completed.
| Parameter | Required | Default | Description |
|---|---|---|---|
smallest_occluder |
no | – |
Smallest object that will occlude others (meters). Defaults to Unity's current value. |
smallest_hole |
no | – |
Smallest gap geometry can have that the view can see through (meters). Defaults to Unity's current value. |
backface_threshold |
no | – |
Backface threshold (1-100); lower trims more backfaces. Defaults to Unity's current value. |
confirm |
no | false |
Accepted for parity (a bake overwrites existing occlusion data); not required. |
dry_run |
no | false |
If true, validate there is an open scene and report the parameters that would be used without baking. |
Returns: object
occlusion_bake_status
Get the status of the last occlusion bake: idle | baking | completed.
Returns: string
cancel_occlusion_bake
Cancel an in-progress occlusion bake (StaticOcclusionCulling.Cancel()).
Returns: object
clear_occlusion_culling
Clear baked occlusion-culling data for the open scene(s). Destructive: requires confirm=true.
| Parameter | Required | Default | Description |
|---|---|---|---|
confirm |
no | false |
Must be true to actually clear (destructive, not undoable via Unity's Undo). |
dry_run |
no | false |
If true, report what would be cleared without clearing. |
Returns: object
See Creating commands and Connectivity.