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    Struct BuildPhysicsWorldData

    Public system data for this world's instance of a BuildPhysicsWorld system.

    Contains physics world data based on the entity world. The physics world data will contain a rigid body for every entity which has a rigid body component, and a joint for every entity which has a joint component.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics.Systems
    Assembly: solution.dll
    Syntax
    public struct BuildPhysicsWorldData : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    PhysicsData

    Information describing the PhysicsWorldData. Important : avoid using BuildPhysicsWorldData.PhysicsWorldData.PhysicsWorld. Use PhysicsWorldSingleton instead.

    WorldFilter

    A filter specifying the world.

    Properties

    Name Description
    DynamicEntityGroup

    Gets the group the dynamic bodies belongs to.

    HaveStaticBodiesChanged

    True if the static bodies have changed this frame.

    JointEntityGroup

    Gets the group the joints belongs to.

    StaticEntityGroup

    Gets the group the static bodies belongs to.

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