Struct PhysicsWorldData
Structure containing PhysicsWorld and other data and queries that are necessary for
simulating a physics world. Note: it is important to create Physics
Implements
Inherited Members
Namespace: Unity.Physics.Systems
Assembly: solution.dll
Syntax
public struct PhysicsWorldData : IDisposable
Constructors
Name | Description |
---|---|
Physics |
Constructor. |
Fields
Name | Description |
---|---|
Component |
The component handles. Stores the information about ECS component handles needed for
generating a Physics |
Dynamic |
Group in which the dynamic bodies belong to. |
Have |
A flag indicating if the static bodies have changed in this frame. |
Joint |
Group in which the joints belong to |
Physics |
The physics world. |
Static |
Group in which the static bodies belong to |
Methods
Name | Description |
---|---|
Dispose() | Free stored memory. |
Update(ref System |
Calls the Update(ref System |