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    Struct BuildPhysicsWorld

    A system which builds the physics world based on the entity world. The world will contain a rigid body for every entity which has a rigid body component, and a joint for every entity which has a joint component.

    Implements
    ISystem
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics.Systems
    Assembly: solution.dll
    Syntax
    [BurstCompile]
    [UpdateInGroup(typeof(PhysicsInitializeGroupInternal), OrderLast = true)]
    public struct BuildPhysicsWorld : ISystem

    Implements

    ISystem
    In This Article
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