Struct PhysicsWorld | Unity Physics | 0.5.1-preview.2
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    Struct PhysicsWorld

    Namespace: Unity.Physics
    Syntax
    public struct PhysicsWorld : ICollidable, IDisposable

    Constructors

    PhysicsWorld(Int32, Int32, Int32)

    Declaration
    public PhysicsWorld(int numStaticBodies, int numDynamicBodies, int numJoints)
    Parameters
    Type Name Description
    Int32 numStaticBodies
    Int32 numDynamicBodies
    Int32 numJoints

    Fields

    CollisionWorld

    Declaration
    public CollisionWorld CollisionWorld
    Field Value
    Type Description
    CollisionWorld

    DynamicsWorld

    Declaration
    public DynamicsWorld DynamicsWorld
    Field Value
    Type Description
    DynamicsWorld

    Properties

    Bodies

    Declaration
    public NativeArray<RigidBody> Bodies { get; }
    Property Value
    Type Description
    NativeArray<RigidBody>

    DynamicBodies

    Declaration
    public NativeArray<RigidBody> DynamicBodies { get; }
    Property Value
    Type Description
    NativeArray<RigidBody>

    Joints

    Declaration
    public NativeArray<Joint> Joints { get; }
    Property Value
    Type Description
    NativeArray<Joint>

    MotionDatas

    Declaration
    public NativeArray<MotionData> MotionDatas { get; }
    Property Value
    Type Description
    NativeArray<MotionData>

    MotionVelocities

    Declaration
    public NativeArray<MotionVelocity> MotionVelocities { get; }
    Property Value
    Type Description
    NativeArray<MotionVelocity>

    NumBodies

    Declaration
    public int NumBodies { get; }
    Property Value
    Type Description
    Int32

    NumDynamicBodies

    Declaration
    public int NumDynamicBodies { get; }
    Property Value
    Type Description
    Int32

    NumJoints

    Declaration
    public int NumJoints { get; }
    Property Value
    Type Description
    Int32

    NumStaticBodies

    Declaration
    public int NumStaticBodies { get; }
    Property Value
    Type Description
    Int32

    StaticBodies

    Declaration
    public NativeArray<RigidBody> StaticBodies { get; }
    Property Value
    Type Description
    NativeArray<RigidBody>

    Methods

    CalculateAabb()

    Declaration
    public Aabb CalculateAabb()
    Returns
    Type Description
    Aabb
    Implements
    ICollidable.CalculateAabb()

    CalculateAabb(RigidTransform)

    Declaration
    public Aabb CalculateAabb(RigidTransform transform)
    Parameters
    Type Name Description
    Unity.Mathematics.RigidTransform transform
    Returns
    Type Description
    Aabb
    Implements
    ICollidable.CalculateAabb(RigidTransform)

    CalculateDistance(ColliderDistanceInput)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput)

    CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)

    CalculateDistance(ColliderDistanceInput, out DistanceHit)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput, out DistanceHit)

    CalculateDistance(PointDistanceInput)

    Declaration
    public bool CalculateDistance(PointDistanceInput input)
    Parameters
    Type Name Description
    PointDistanceInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput)

    CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    PointDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)

    CalculateDistance(PointDistanceInput, out DistanceHit)

    Declaration
    public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    PointDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput, out DistanceHit)

    CalculateDistance<T>(ColliderDistanceInput, ref T)

    Declaration
    public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    ColliderDistanceInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CalculateDistance<T>(ColliderDistanceInput, ref T)

    CalculateDistance<T>(PointDistanceInput, ref T)

    Declaration
    public bool CalculateDistance<T>(PointDistanceInput input, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    PointDistanceInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CalculateDistance<T>(PointDistanceInput, ref T)

    CastCollider(ColliderCastInput)

    Declaration
    public bool CastCollider(ColliderCastInput input)
    Parameters
    Type Name Description
    ColliderCastInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput)

    CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)

    Declaration
    public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
    Parameters
    Type Name Description
    ColliderCastInput input
    NativeList<ColliderCastHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)

    CastCollider(ColliderCastInput, out ColliderCastHit)

    Declaration
    public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
    Parameters
    Type Name Description
    ColliderCastInput input
    ColliderCastHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput, out ColliderCastHit)

    CastCollider<T>(ColliderCastInput, ref T)

    Declaration
    public bool CastCollider<T>(ColliderCastInput input, ref T collector)
        where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    ColliderCastInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CastCollider<T>(ColliderCastInput, ref T)

    CastRay(RaycastInput)

    Declaration
    public bool CastRay(RaycastInput input)
    Parameters
    Type Name Description
    RaycastInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput)

    CastRay(RaycastInput, ref NativeList<RaycastHit>)

    Declaration
    public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
    Parameters
    Type Name Description
    RaycastInput input
    NativeList<RaycastHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput, ref NativeList<RaycastHit>)

    CastRay(RaycastInput, out RaycastHit)

    Declaration
    public bool CastRay(RaycastInput input, out RaycastHit closestHit)
    Parameters
    Type Name Description
    RaycastInput input
    RaycastHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput, out RaycastHit)

    CastRay<T>(RaycastInput, ref T)

    Declaration
    public bool CastRay<T>(RaycastInput input, ref T collector)
        where T : struct, ICollector<RaycastHit>
    Parameters
    Type Name Description
    RaycastInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CastRay<T>(RaycastInput, ref T)

    Clone()

    Declaration
    public PhysicsWorld Clone()
    Returns
    Type Description
    PhysicsWorld

    Dispose()

    Declaration
    public void Dispose()

    Reset(Int32, Int32, Int32)

    Declaration
    public void Reset(int numStaticBodies, int numDynamicBodies, int numJoints)
    Parameters
    Type Name Description
    Int32 numStaticBodies
    Int32 numDynamicBodies
    Int32 numJoints

    Extension Methods

    PhysicsWorldExtensions.GetRigidBodyIndex(PhysicsWorld, Entity)
    PhysicsWorldExtensions.GetCollisionFilter(PhysicsWorld, Int32)
    PhysicsWorldExtensions.GetMass(PhysicsWorld, Int32)
    PhysicsWorldExtensions.GetEffectiveMass(PhysicsWorld, Int32, float3, float3)
    PhysicsWorldExtensions.GetCenterOfMass(PhysicsWorld, Int32)
    PhysicsWorldExtensions.GetPosition(PhysicsWorld, Int32)
    PhysicsWorldExtensions.GetRotation(PhysicsWorld, Int32)
    PhysicsWorldExtensions.GetLinearVelocity(PhysicsWorld, Int32)
    PhysicsWorldExtensions.SetLinearVelocity(PhysicsWorld, Int32, float3)
    PhysicsWorldExtensions.GetLinearVelocity(PhysicsWorld, Int32, float3)
    PhysicsWorldExtensions.GetAngularVelocity(PhysicsWorld, Int32)
    PhysicsWorldExtensions.SetAngularVelocity(PhysicsWorld, Int32, float3)
    PhysicsWorldExtensions.ApplyImpulse(PhysicsWorld, Int32, float3, float3)
    PhysicsWorldExtensions.ApplyLinearImpulse(PhysicsWorld, Int32, float3)
    PhysicsWorldExtensions.ApplyAngularImpulse(PhysicsWorld, Int32, float3)
    PhysicsWorldExtensions.CalculateVelocityToTarget(PhysicsWorld, Int32, RigidTransform, Single, out float3, out float3)
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