Struct CollisionWorld | Unity Physics | 0.5.1-preview.2
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    Struct CollisionWorld

    Namespace: Unity.Physics
    Syntax
    public struct CollisionWorld : ICollidable, IDisposable

    Constructors

    CollisionWorld(Int32, Int32)

    Declaration
    public CollisionWorld(int numStaticBodies, int numDynamicBodies)
    Parameters
    Type Name Description
    Int32 numStaticBodies
    Int32 numDynamicBodies

    Properties

    Bodies

    Declaration
    public NativeArray<RigidBody> Bodies { get; }
    Property Value
    Type Description
    NativeArray<RigidBody>

    CollisionTolerance

    Declaration
    public float CollisionTolerance { get; }
    Property Value
    Type Description
    Single

    DynamicBodies

    Declaration
    public NativeArray<RigidBody> DynamicBodies { get; }
    Property Value
    Type Description
    NativeArray<RigidBody>

    NumBodies

    Declaration
    public int NumBodies { get; }
    Property Value
    Type Description
    Int32

    NumDynamicBodies

    Declaration
    public int NumDynamicBodies { get; }
    Property Value
    Type Description
    Int32

    NumStaticBodies

    Declaration
    public int NumStaticBodies { get; }
    Property Value
    Type Description
    Int32

    StaticBodies

    Declaration
    public NativeArray<RigidBody> StaticBodies { get; }
    Property Value
    Type Description
    NativeArray<RigidBody>

    Methods

    BuildBroadphase(ref PhysicsWorld, Single, float3, Boolean)

    Declaration
    public void BuildBroadphase(ref PhysicsWorld world, float timeStep, float3 gravity, bool buildStaticTree = true)
    Parameters
    Type Name Description
    PhysicsWorld world
    Single timeStep
    Unity.Mathematics.float3 gravity
    Boolean buildStaticTree

    CalculateAabb()

    Declaration
    public Aabb CalculateAabb()
    Returns
    Type Description
    Aabb
    Implements
    ICollidable.CalculateAabb()

    CalculateAabb(RigidTransform)

    Declaration
    public Aabb CalculateAabb(RigidTransform transform)
    Parameters
    Type Name Description
    Unity.Mathematics.RigidTransform transform
    Returns
    Type Description
    Aabb
    Implements
    ICollidable.CalculateAabb(RigidTransform)

    CalculateDistance(ColliderDistanceInput)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput)

    CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)

    CalculateDistance(ColliderDistanceInput, out DistanceHit)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput, out DistanceHit)

    CalculateDistance(PointDistanceInput)

    Declaration
    public bool CalculateDistance(PointDistanceInput input)
    Parameters
    Type Name Description
    PointDistanceInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput)

    CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    PointDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)

    CalculateDistance(PointDistanceInput, out DistanceHit)

    Declaration
    public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    PointDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput, out DistanceHit)

    CalculateDistance<T>(ColliderDistanceInput, ref T)

    Declaration
    public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    ColliderDistanceInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CalculateDistance<T>(ColliderDistanceInput, ref T)

    CalculateDistance<T>(PointDistanceInput, ref T)

    Declaration
    public bool CalculateDistance<T>(PointDistanceInput input, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    PointDistanceInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CalculateDistance<T>(PointDistanceInput, ref T)

    CastCollider(ColliderCastInput)

    Declaration
    public bool CastCollider(ColliderCastInput input)
    Parameters
    Type Name Description
    ColliderCastInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput)

    CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)

    Declaration
    public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
    Parameters
    Type Name Description
    ColliderCastInput input
    NativeList<ColliderCastHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)

    CastCollider(ColliderCastInput, out ColliderCastHit)

    Declaration
    public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
    Parameters
    Type Name Description
    ColliderCastInput input
    ColliderCastHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput, out ColliderCastHit)

    CastCollider<T>(ColliderCastInput, ref T)

    Declaration
    public bool CastCollider<T>(ColliderCastInput input, ref T collector)
        where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    ColliderCastInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CastCollider<T>(ColliderCastInput, ref T)

    CastRay(RaycastInput)

    Declaration
    public bool CastRay(RaycastInput input)
    Parameters
    Type Name Description
    RaycastInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput)

    CastRay(RaycastInput, ref NativeList<RaycastHit>)

    Declaration
    public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
    Parameters
    Type Name Description
    RaycastInput input
    NativeList<RaycastHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput, ref NativeList<RaycastHit>)

    CastRay(RaycastInput, out RaycastHit)

    Declaration
    public bool CastRay(RaycastInput input, out RaycastHit closestHit)
    Parameters
    Type Name Description
    RaycastInput input
    RaycastHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput, out RaycastHit)

    CastRay<T>(RaycastInput, ref T)

    Declaration
    public bool CastRay<T>(RaycastInput input, ref T collector)
        where T : struct, ICollector<RaycastHit>
    Parameters
    Type Name Description
    RaycastInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CastRay<T>(RaycastInput, ref T)

    Clone()

    Declaration
    public CollisionWorld Clone()
    Returns
    Type Description
    CollisionWorld

    Dispose()

    Declaration
    public void Dispose()

    FindOverlaps(ref NativeStream.Writer, ref NativeStream.Writer)

    Declaration
    public void FindOverlaps(ref NativeStream.Writer dynamicVsDynamicPairsWriter, ref NativeStream.Writer staticVsDynamicPairsWriter)
    Parameters
    Type Name Description
    NativeStream.Writer dynamicVsDynamicPairsWriter
    NativeStream.Writer staticVsDynamicPairsWriter

    OverlapAabb(OverlapAabbInput, ref NativeList<Int32>)

    Declaration
    public bool OverlapAabb(OverlapAabbInput input, ref NativeList<int> allHits)
    Parameters
    Type Name Description
    OverlapAabbInput input
    NativeList<Int32> allHits
    Returns
    Type Description
    Boolean

    Reset(Int32, Int32)

    Declaration
    public void Reset(int numStaticBodies, int numDynamicBodies)
    Parameters
    Type Name Description
    Int32 numStaticBodies
    Int32 numDynamicBodies

    ScheduleBuildBroadphaseJobs(ref PhysicsWorld, Single, float3, NativeArray<Int32>, JobHandle, Int32)

    Declaration
    public JobHandle ScheduleBuildBroadphaseJobs(ref PhysicsWorld world, float timeStep, float3 gravity, NativeArray<int> buildStaticTree, JobHandle inputDeps, int threadCountHint = 0)
    Parameters
    Type Name Description
    PhysicsWorld world
    Single timeStep
    Unity.Mathematics.float3 gravity
    NativeArray<Int32> buildStaticTree
    JobHandle inputDeps
    Int32 threadCountHint
    Returns
    Type Description
    JobHandle

    ScheduleFindOverlapsJobs(out NativeStream, out NativeStream, JobHandle, Int32)

    Declaration
    public SimulationJobHandles ScheduleFindOverlapsJobs(out NativeStream dynamicVsDynamicPairsStream, out NativeStream staticVsDynamicPairsStream, JobHandle inputDeps, int threadCountHint = 0)
    Parameters
    Type Name Description
    NativeStream dynamicVsDynamicPairsStream
    NativeStream staticVsDynamicPairsStream
    JobHandle inputDeps
    Int32 threadCountHint
    Returns
    Type Description
    SimulationJobHandles

    ScheduleUpdateDynamicTree(ref PhysicsWorld, Single, float3, JobHandle, Int32)

    Declaration
    public JobHandle ScheduleUpdateDynamicTree(ref PhysicsWorld world, float timeStep, float3 gravity, JobHandle inputDeps, int threadCountHint = 0)
    Parameters
    Type Name Description
    PhysicsWorld world
    Single timeStep
    Unity.Mathematics.float3 gravity
    JobHandle inputDeps
    Int32 threadCountHint
    Returns
    Type Description
    JobHandle

    UpdateDynamicTree(ref PhysicsWorld, Single, float3)

    Declaration
    public void UpdateDynamicTree(ref PhysicsWorld world, float timeStep, float3 gravity)
    Parameters
    Type Name Description
    PhysicsWorld world
    Single timeStep
    Unity.Mathematics.float3 gravity
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