Class PhysicsWorldExtensions | Unity Physics | 0.5.1-preview.2
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    Class PhysicsWorldExtensions

    Inheritance
    Object
    PhysicsWorldExtensions
    Namespace: Unity.Physics.Extensions
    Syntax
    public static class PhysicsWorldExtensions

    Methods

    ApplyAngularImpulse(PhysicsWorld, Int32, float3)

    Declaration
    public static void ApplyAngularImpulse(this PhysicsWorld world, int rigidBodyIndex, float3 angularImpulse)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Unity.Mathematics.float3 angularImpulse

    ApplyImpulse(PhysicsWorld, Int32, float3, float3)

    Declaration
    public static void ApplyImpulse(this PhysicsWorld world, int rigidBodyIndex, float3 linearImpulse, float3 point)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Unity.Mathematics.float3 linearImpulse
    Unity.Mathematics.float3 point

    ApplyLinearImpulse(PhysicsWorld, Int32, float3)

    Declaration
    public static void ApplyLinearImpulse(this PhysicsWorld world, int rigidBodyIndex, float3 linearImpulse)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Unity.Mathematics.float3 linearImpulse

    CalculateVelocityToTarget(PhysicsWorld, Int32, RigidTransform, Single, out float3, out float3)

    Declaration
    public static void CalculateVelocityToTarget(this PhysicsWorld world, int rigidBodyIndex, RigidTransform targetTransform, float timestep, out float3 requiredLinearVelocity, out float3 requiredAngularVelocity)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Unity.Mathematics.RigidTransform targetTransform
    Single timestep
    Unity.Mathematics.float3 requiredLinearVelocity
    Unity.Mathematics.float3 requiredAngularVelocity

    GetAngularVelocity(PhysicsWorld, Int32)

    Declaration
    public static float3 GetAngularVelocity(this in PhysicsWorld world, int rigidBodyIndex)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Returns
    Type Description
    Unity.Mathematics.float3

    GetCenterOfMass(PhysicsWorld, Int32)

    Declaration
    public static float3 GetCenterOfMass(this in PhysicsWorld world, int rigidBodyIndex)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Returns
    Type Description
    Unity.Mathematics.float3

    GetCollisionFilter(PhysicsWorld, Int32)

    Declaration
    public static CollisionFilter GetCollisionFilter(this in PhysicsWorld world, int rigidBodyIndex)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Returns
    Type Description
    CollisionFilter

    GetEffectiveMass(PhysicsWorld, Int32, float3, float3)

    Declaration
    public static float GetEffectiveMass(this in PhysicsWorld world, int rigidBodyIndex, float3 impulse, float3 point)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Unity.Mathematics.float3 impulse
    Unity.Mathematics.float3 point
    Returns
    Type Description
    Single

    GetLinearVelocity(PhysicsWorld, Int32)

    Declaration
    public static float3 GetLinearVelocity(this in PhysicsWorld world, int rigidBodyIndex)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Returns
    Type Description
    Unity.Mathematics.float3

    GetLinearVelocity(PhysicsWorld, Int32, float3)

    Declaration
    public static float3 GetLinearVelocity(this in PhysicsWorld world, int rigidBodyIndex, float3 point)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Unity.Mathematics.float3 point
    Returns
    Type Description
    Unity.Mathematics.float3

    GetMass(PhysicsWorld, Int32)

    Declaration
    public static float GetMass(this in PhysicsWorld world, int rigidBodyIndex)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Returns
    Type Description
    Single

    GetPosition(PhysicsWorld, Int32)

    Declaration
    public static float3 GetPosition(this in PhysicsWorld world, int rigidBodyIndex)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Returns
    Type Description
    Unity.Mathematics.float3

    GetRigidBodyIndex(PhysicsWorld, Entity)

    Declaration
    public static int GetRigidBodyIndex(this in PhysicsWorld world, Entity entity)
    Parameters
    Type Name Description
    PhysicsWorld world
    Entity entity
    Returns
    Type Description
    Int32

    GetRotation(PhysicsWorld, Int32)

    Declaration
    public static quaternion GetRotation(this in PhysicsWorld world, int rigidBodyIndex)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Returns
    Type Description
    Unity.Mathematics.quaternion

    SetAngularVelocity(PhysicsWorld, Int32, float3)

    Declaration
    public static void SetAngularVelocity(this PhysicsWorld world, int rigidBodyIndex, float3 angularVelocity)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Unity.Mathematics.float3 angularVelocity

    SetLinearVelocity(PhysicsWorld, Int32, float3)

    Declaration
    public static void SetLinearVelocity(this PhysicsWorld world, int rigidBodyIndex, float3 linearVelocity)
    Parameters
    Type Name Description
    PhysicsWorld world
    Int32 rigidBodyIndex
    Unity.Mathematics.float3 linearVelocity
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