Struct PhysicsWorld
  
Syntax
public struct PhysicsWorld : ICollidable, IDisposable
 
Constructors
  
PhysicsWorld(Int32, Int32, Int32)
Declaration
public PhysicsWorld(int numStaticBodies, int numDynamicBodies, int numJoints)
 
Parameters
| Type | 
Name | 
Description | 
| Int32 | 
numStaticBodies | 
 | 
| Int32 | 
numDynamicBodies | 
 | 
| Int32 | 
numJoints | 
 | 
Fields
  
CollisionWorld
Declaration
public CollisionWorld CollisionWorld
 
Field Value
DynamicsWorld
Declaration
public DynamicsWorld DynamicsWorld
 
Field Value
Properties
  
Bodies
Declaration
public NativeSlice<RigidBody> Bodies { get; }
 
Property Value
DynamicBodies
Declaration
public NativeSlice<RigidBody> DynamicBodies { get; }
 
Property Value
Joints
Declaration
public NativeSlice<Joint> Joints { get; }
 
Property Value
| Type | 
Description | 
| NativeSlice<Joint> | 
 | 
MotionDatas
Declaration
public NativeSlice<MotionData> MotionDatas { get; }
 
Property Value
MotionVelocities
Declaration
public NativeSlice<MotionVelocity> MotionVelocities { get; }
 
Property Value
NumBodies
Declaration
public int NumBodies { get; }
 
Property Value
NumDynamicBodies
Declaration
public int NumDynamicBodies { get; }
 
Property Value
NumJoints
Declaration
public int NumJoints { get; }
 
Property Value
NumStaticBodies
Declaration
public int NumStaticBodies { get; }
 
Property Value
StaticBodies
Declaration
public NativeSlice<RigidBody> StaticBodies { get; }
 
Property Value
Methods
  
CalculateAabb()
Declaration
public Aabb CalculateAabb()
 
Returns
Implements
Declaration
public Aabb CalculateAabb(RigidTransform transform)
 
Parameters
| Type | 
Name | 
Description | 
| RigidTransform | 
transform | 
 | 
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector)
    where T : struct, ICollector<DistanceHit>
 
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CalculateDistance<T>(PointDistanceInput input, ref T collector)
    where T : struct, ICollector<DistanceHit>
 
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CastCollider(ColliderCastInput input)
 
Parameters
Returns
Implements
Declaration
public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CastCollider<T>(ColliderCastInput input, ref T collector)
    where T : struct, ICollector<ColliderCastHit>
 
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CastRay(RaycastInput input)
 
Parameters
Returns
Implements
Declaration
public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
 
Parameters
Returns
Implements
Declaration
public bool CastRay(RaycastInput input, out RaycastHit closestHit)
 
Parameters
Returns
Implements
Declaration
public bool CastRay<T>(RaycastInput input, ref T collector)
    where T : struct, ICollector<RaycastHit>
 
Parameters
Returns
Type Parameters
Implements
Clone()
Declaration
public PhysicsWorld Clone()
 
Returns
Dispose()
Declaration
Reset(Int32, Int32, Int32)
Declaration
public void Reset(int numStaticBodies, int numDynamicBodies, int numJoints)
 
Parameters
| Type | 
Name | 
Description | 
| Int32 | 
numStaticBodies | 
 | 
| Int32 | 
numDynamicBodies | 
 | 
| Int32 | 
numJoints | 
 | 
Extension Methods