Class SemanticSegmentationLabelConfig | Perception | 0.5.0-preview.1
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    Class SemanticSegmentationLabelConfig

    A definition for how a Labeling should be resolved to a single label and color for semantic segmentation generation.

    Inheritance
    Object
    Object
    ScriptableObject
    LabelConfig<SemanticSegmentationLabelEntry>
    SemanticSegmentationLabelConfig
    Inherited Members
    LabelConfig<SemanticSegmentationLabelEntry>.labelEntriesFieldName
    LabelConfig<SemanticSegmentationLabelEntry>.labelEntries
    LabelConfig<SemanticSegmentationLabelEntry>.TryGetMatchingConfigurationEntry(Labeling, SemanticSegmentationLabelEntry)
    LabelConfig<SemanticSegmentationLabelEntry>.Init(IEnumerable<SemanticSegmentationLabelEntry>)
    LabelConfig<SemanticSegmentationLabelEntry>.OnInit()
    LabelConfig<SemanticSegmentationLabelEntry>.TryGetMatchingConfigurationEntry(Labeling, SemanticSegmentationLabelEntry, Int32)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Perception.GroundTruth
    Syntax
    [CreateAssetMenu(fileName = "SemanticSegmentationLabelConfig", menuName = "Perception/Semantic Segmentation Label Config", order = 1)]
    public class SemanticSegmentationLabelConfig : LabelConfig<SemanticSegmentationLabelEntry>
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    Generated by DocFX on 18 October 2023