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    Class SemanticSegmentationLabeler

    Labeler which generates a semantic segmentation image each frame. Each object is rendered to the semantic segmentation image using the color associated with it based on the given SemanticSegmentationLabelConfig. Semantic segmentation images are saved to the dataset in PNG format. Only one SemanticSegmentationLabeler can render at once across all cameras.

    Inheritance
    Object
    CameraLabeler
    SemanticSegmentationLabeler
    Inherited Members
    CameraLabeler.enabled
    CameraLabeler.hudPanel
    CameraLabeler.overlayPanel
    CameraLabeler.perceptionCamera
    CameraLabeler.sensorHandle
    CameraLabeler.OnVisualizerEnabledChanged(Boolean)
    CameraLabeler.OnUpdate()
    CameraLabeler.OnBeginRendering(ScriptableRenderContext)
    CameraLabeler.OnVisualize()
    CameraLabeler.OnVisualizeAdditionalUI()
    Namespace: UnityEngine.Perception.GroundTruth
    Syntax
    public sealed class SemanticSegmentationLabeler : CameraLabeler, IOverlayPanelProvider

    Constructors

    SemanticSegmentationLabeler()

    Creates a new SemanticSegmentationLabeler. Be sure to assign labelConfig before adding to a PerceptionCamera.

    Declaration
    public SemanticSegmentationLabeler()

    SemanticSegmentationLabeler(SemanticSegmentationLabelConfig, RenderTexture)

    Creates a new SemanticSegmentationLabeler with the given SemanticSegmentationLabelConfig.

    Declaration
    public SemanticSegmentationLabeler(SemanticSegmentationLabelConfig labelConfig, RenderTexture targetTextureOverride = null)
    Parameters
    Type Name Description
    SemanticSegmentationLabelConfig labelConfig

    The label config associating labels with colors.

    RenderTexture targetTextureOverride

    Override the target texture of the labeler. Will be reformatted on startup.

    Fields

    annotationId

    Declaration
    public string annotationId
    Field Value
    Type Description
    String

    labelConfig

    The SemanticSegmentationLabelConfig which maps labels to pixel values.

    Declaration
    public SemanticSegmentationLabelConfig labelConfig
    Field Value
    Type Description
    SemanticSegmentationLabelConfig

    Properties

    description

    A human-readable description of the labeler

    Declaration
    public override string description { get; }
    Property Value
    Type Description
    String
    Overrides
    CameraLabeler.description

    label

    Interface that should be defined by a class that wants to be able to provide a image to the overlay panel.

    Declaration
    public string label { get; }
    Property Value
    Type Description
    String
    Implements
    IOverlayPanelProvider.label

    labelerId

    The GUID id to associate with the data produced by this labeler.

    Declaration
    public override string labelerId { get; }
    Property Value
    Type Description
    String
    Overrides
    CameraLabeler.labelerId

    overlayImage

    Interface that should be defined by a class that wants to be able to provide a image to the overlay panel.

    Declaration
    public Texture overlayImage { get; }
    Property Value
    Type Description
    Texture
    Implements
    IOverlayPanelProvider.overlayImage

    supportsVisualization

    Labelers should set this in their setup to define if they support realtime visualization of their data.

    Declaration
    protected override bool supportsVisualization { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    CameraLabeler.supportsVisualization

    targetTexture

    The RenderTexture on which semantic segmentation images are drawn. Will be resized on startup to match the camera resolution.

    Declaration
    public RenderTexture targetTexture { get; }
    Property Value
    Type Description
    RenderTexture

    Methods

    Cleanup()

    Called when the Labeler is about to be destroyed or removed from the PerceptionCamera. Use this to clean up to state.

    Declaration
    protected override void Cleanup()
    Overrides
    CameraLabeler.Cleanup()

    OnEndRendering(ScriptableRenderContext)

    Called just after the camera renders each frame the the labeler is enabled and ShouldCaptureThisFrame is true.

    Declaration
    protected override void OnEndRendering(ScriptableRenderContext scriptableRenderContext)
    Parameters
    Type Name Description
    ScriptableRenderContext scriptableRenderContext

    The current context from the Scriptable Render Pipeline.

    Overrides
    CameraLabeler.OnEndRendering(ScriptableRenderContext)

    Setup()

    Called just before the first call to OnUpdate() or OnBeginRendering(ScriptableRenderContext). Implement this to initialize state.

    Declaration
    protected override void Setup()
    Overrides
    CameraLabeler.Setup()

    Events

    imageReadback

    Event which is called each frame a semantic segmentation image is read back from the GPU.

    Declaration
    public event Action<SemanticSegmentationLabeler.ImageReadbackEventArgs> imageReadback
    Event Type
    Type Description
    Action<SemanticSegmentationLabeler.ImageReadbackEventArgs>
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