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    Class LabelingConfiguration

    A definition for how a Labeling should be resolved to a single label and id for ground truth generation.

    Inheritance
    object
    Object
    ScriptableObject
    LabelingConfiguration
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Perception.GroundTruth
    Assembly: solution.dll
    Syntax
    [CreateAssetMenu(fileName = "LabelingConfiguration", menuName = "Perception/Labeling Configuration", order = 1)]
    public class LabelingConfiguration : ScriptableObject

    Fields

    Name Description
    AutoAssignIds

    Whether the inspector will auto-assign ids based on the id of the first element.

    LabelEntries

    A sequence of LabelEntry which defines the labels relevant for this configuration and their values.

    StartingLabelId

    Whether the inspector will start label ids at zero or one when AutoAssignIds is enabled.

    Methods

    Name Description
    TryGetMatchingConfigurationEntry(Labeling, out LabelEntry)

    Attempts to find the matching index in LabelEntries for the given Labeling.

    TryGetMatchingConfigurationEntry(Labeling, out LabelEntry, out int)

    Attempts to find the matching index in LabelEntries for the given Labeling.

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