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    Struct LabelEntry

    Structure defining a label configuration for LabelingConfiguration.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.Perception.GroundTruth
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct LabelEntry

    Constructors

    Name Description
    LabelEntry(int, string, int)

    Creates a new LabelingConfigurationEntry with the given values.

    Fields

    Name Description
    id

    The id associated with the label. Used to associate objects with labels in various forms of ground truth.

    label

    The label string

    value

    The value to use when generating semantic segmentation images.

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