Struct SnapshotData.DataAtTick
Internal use only.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct SnapshotData.DataAtTick
Fields
AfterIdx
The history slot index that contains the ghost snapshot (that is newer than the target Tick).
Declaration
public int AfterIdx
Field Value
Type | Description |
---|---|
int |
BeforeIdx
The history slot index that contains the ghost snapshot (that is older than the target Tick).
Declaration
public int BeforeIdx
Field Value
Type | Description |
---|---|
int |
GhostOwner
The network id of the client owning the ghost. 0 if the ghost does not have a Ghost
Declaration
public int GhostOwner
Field Value
Type | Description |
---|---|
int |
InterpolationFactor
The current fraction used to interpolate/extrapolated the component field for interpolated ghosts.
Declaration
public float InterpolationFactor
Field Value
Type | Description |
---|---|
float |
RequiredOwnerSendMask
The required values of the Owner
Declaration
public SendToOwnerType RequiredOwnerSendMask
Field Value
Type | Description |
---|---|
Send |
SnapshotAfter
Pointer to the snapshot data for which the tick is newer than the target tick.
Declaration
public IntPtr SnapshotAfter
Field Value
Type | Description |
---|---|
Int |
SnapshotBefore
Pointer to the snapshot data for which the tick is less than, or equals to, the target tick.
Declaration
public IntPtr SnapshotBefore
Field Value
Type | Description |
---|---|
Int |
Tick
The target server tick we are currently updating or deserializing.
Declaration
public NetworkTick Tick
Field Value
Type | Description |
---|---|
Network |