Struct NetworkId
The connection identifier assigned by the server to the incoming client connection.
The NetworkIdComponent is used as temporary client identifier for the current session. When a client disconnects,
its network id can be reused by the server, and assigned to a new, incoming connection (on a a "first come, first serve" basis).
Thus, there is no guarantee that a disconnecting client will receive the same network id once reconnected.
As such, the network identifier should never be used to persist - and then retrieve - information for a given client/player.
Assembly: Unity.NetCode.dll
Syntax
public struct NetworkId : IComponentData, IQueryTypeParameter
Fields
Value
The network identifier assigned by the server. A valid identifier it is always greater than 0.
Declaration
Field Value
Methods
ToFixedString()
Declaration
public FixedString32Bytes ToFixedString()
Returns
Implements
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