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    Struct CommandReceiveSystem<TCommandDataSerializer, TCommandData>.ReceiveJobData

    Helper struct used by code-gen for implementing the Execute method of the the generated receiving job. The ReceiveJobData implement the command deserialization logic, by reading from the data stream the serialized commands and enqueuing them into the taget entity command buffer. As part of the command deserialization, if a CommandDataInterpolationDelay component is present on target entity, it will be updated with the latest reported interpolation delay.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct CommandReceiveSystem<TCommandDataSerializer, TCommandData>.ReceiveJobData

    Fields

    autoCommandTargetFromEntity

    Accessor for retrieving the optional AutoCommandTarget component.

    Declaration
    [ReadOnly]
    public ComponentLookup<AutoCommandTarget> autoCommandTargetFromEntity
    Field Value
    Type Description
    ComponentLookup<AutoCommandTarget>

    cmdBufferType

    Read-only type handle for reading the data from the IncomingCommandDataStreamBuffer buffer.

    Declaration
    [ReadOnly]
    public BufferTypeHandle<IncomingCommandDataStreamBuffer> cmdBufferType
    Field Value
    Type Description
    BufferTypeHandle<IncomingCommandDataStreamBuffer>

    commandData

    The output command buffer where the deserialized command are added.

    Declaration
    public BufferLookup<TCommandData> commandData
    Field Value
    Type Description
    BufferLookup<TCommandData>

    commmandTargetType

    Read-only type handle to get the CommandTarget for the connection.

    Declaration
    [ReadOnly]
    public ComponentTypeHandle<CommandTarget> commmandTargetType
    Field Value
    Type Description
    ComponentTypeHandle<CommandTarget>

    compressionModel

    The compression model used for decoding the delta compressed commands.

    Declaration
    public StreamCompressionModel compressionModel
    Field Value
    Type Description
    StreamCompressionModel

    delayFromEntity

    Accessor for retrieving the optional CommandDataInterpolationDelay component from the target entity.

    Declaration
    public ComponentLookup<CommandDataInterpolationDelay> delayFromEntity
    Field Value
    Type Description
    ComponentLookup<CommandDataInterpolationDelay>

    enablePacketLoggingType

    Type handle for EnablePacketLogging, which allows us to dump command info to disk.

    Declaration
    public ComponentTypeHandle<EnablePacketLogging> enablePacketLoggingType
    Field Value
    Type Description
    ComponentTypeHandle<EnablePacketLogging>

    ghostMap

    A readonly mapping to retrieve a ghost entity instance from a SpawnedGhost identity. See SpawnedGhostEntityMap for more information.

    Declaration
    [ReadOnly]
    public NativeParallelHashMap<SpawnedGhost, Entity>.ReadOnly ghostMap
    Field Value
    Type Description
    NativeParallelHashMap<SpawnedGhost, Entity>.ReadOnly

    ghostOwnerFromEntity

    Accessor for retrieving the optional GhostOwner component, and used for lookup the entity target when using AutoCommandTarget.

    Declaration
    [ReadOnly]
    public ComponentLookup<GhostOwner> ghostOwnerFromEntity
    Field Value
    Type Description
    ComponentLookup<GhostOwner>

    netDebug

    The NetDebug singleton component instance.

    Declaration
    public NetDebug netDebug
    Field Value
    Type Description
    NetDebug

    networkIdType

    Read-only type handle to get the NetworkId for the connection.

    Declaration
    [ReadOnly]
    public ComponentTypeHandle<NetworkId> networkIdType
    Field Value
    Type Description
    ComponentTypeHandle<NetworkId>

    serverTick

    The current server tick

    Declaration
    public NetworkTick serverTick
    Field Value
    Type Description
    NetworkTick

    snapshotAckType

    Type handle to get the NetworkSnapshotAck for the connection.

    Declaration
    public ComponentTypeHandle<NetworkSnapshotAck> snapshotAckType
    Field Value
    Type Description
    ComponentTypeHandle<NetworkSnapshotAck>

    stableHash

    The stable hash for the ICommandData type. Used to verify the commands are consistent.

    Declaration
    public ulong stableHash
    Field Value
    Type Description
    ulong

    Methods

    Execute(ArchetypeChunk, int)

    Decode the commands present in the IncomingCommandDataStreamBuffer for all the connections present in the chunk and lookup for the target entity where the command should be enqueued by either using the CommandTarget target entity or via AutoCommandTarget if enabled.

    Declaration
    public void Execute(ArchetypeChunk chunk, int orderIndex)
    Parameters
    Type Name Description
    ArchetypeChunk chunk

    Chunk containing commands to decode

    int orderIndex

    Order index

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