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    Struct CommandTarget

    Component added to all NetworkStreamConnection, stores a reference to the entity where commands should be read from (client) or written to (server). It is mandatory to set a valid reference to the targetEntity in order to receive client commands if:

    • You are not using the AutoCommandTarget.
    • You want to support thin-clients (because AutoCommandTarget does not work in that case) The use of AutoCommandTarget and CommandTarget is complementary. I.e. They can both be used at the same time.
    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct CommandTarget : IComponentData, IQueryTypeParameter
    Remarks

    The target entity must have at least one ICommandData component on it.

    Fields

    targetEntity

    Component added to all NetworkStreamConnection, stores a reference to the entity where commands should be read from (client) or written to (server). It is mandatory to set a valid reference to the targetEntity in order to receive client commands if:

    • You are not using the AutoCommandTarget.
    • You want to support thin-clients (because AutoCommandTarget does not work in that case) The use of AutoCommandTarget and CommandTarget is complementary. I.e. They can both be used at the same time.
    Declaration
    public Entity targetEntity
    Field Value
    Type Description
    Entity
    Remarks

    The target entity must have at least one ICommandData component on it.

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter
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