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    Struct IncomingCommandDataStreamBuffer

    This buffer stores a single incoming command packet. One per NetworkStream (client). A command packet contains commands for CommandSendSystem.k_InputBufferSendSize (default 4) ticks where 3 of them are delta compressed. It also contains some timestamps etc for ping calculations.

    Implements
    IBufferElementData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    [InternalBufferCapacity(0)]
    public struct IncomingCommandDataStreamBuffer : IBufferElementData

    Fields

    Value

    The buffer content

    Declaration
    public byte Value
    Field Value
    Type Description
    byte

    Implements

    Unity.Entities.IBufferElementData
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