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    Struct ConvertPredictionEntry

    Struct storing settings for an individual queue entry in the GhostPredictionSwitchingQueues.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [NoAlias]
    public struct ConvertPredictionEntry

    Fields

    Name Description
    TargetEntity

    The entity you are converting.

    TransitionDurationSeconds

    We smooth the LocalToWorld of the target entity via GhostPredictionSmoothing system (and component SwitchPredictionSmoothing). How gentle should this smooth transformation be? Sensible default: 1.0s. Note: Also prevents converting the ghost again until complete.

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