Struct ConvertPredictionEntry
Struct storing settings for an individual queue entry in the GhostPredictionSwitchingQueues.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[NoAlias]
public struct ConvertPredictionEntry
Fields
Name | Description |
---|---|
TargetEntity | The entity you are converting. |
TransitionDurationSeconds | We smooth the LocalToWorld of the target entity via GhostPredictionSmoothing system (and component SwitchPredictionSmoothing). How gentle should this smooth transformation be? Sensible default: 1.0s. Note: Also prevents converting the ghost again until complete. |