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    Struct SwitchPredictionSmoothing

    A struct that is temporarily added to a ghosts entity when it switching between predicted / interpolated mode. Added by GhostPredictionSwitchingSystem while processing the GhostPredictionSwitchingQueues.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [WriteGroup(typeof(LocalToWorld))]
    public struct SwitchPredictionSmoothing : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    CurrentFactor

    The smoothing fraction to apply to the current transform. Always in between 0 and 1f.

    Duration

    The duration in second of the transition. Setup when the component is added and then remain constant.

    InitialPosition

    The initial position of the ghost (in world space).

    InitialRotation

    The initial rotation of the ghost (in world space).

    SkipVersion

    The current version of the system when the component added to entity.

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