Struct SwitchPredictionSmoothing
A struct that is temporarily added to a ghosts entity when it switching between predicted / interpolated mode. Added by GhostPredictionSwitchingSystem while processing the GhostPredictionSwitchingQueues.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
[WriteGroup(typeof(LocalToWorld))]
public struct SwitchPredictionSmoothing : IComponentData, IQueryTypeParameter
Fields
Name | Description |
---|---|
CurrentFactor | The smoothing fraction to apply to the current transform. Always in between 0 and 1f. |
Duration | The duration in second of the transition. Setup when the component is added and then remain constant. |
InitialPosition | The initial position of the ghost (in world space). |
InitialRotation | The initial rotation of the ghost (in world space). |
SkipVersion | The current version of the system when the component added to entity. |