Field TransitionDurationSeconds
We smooth the LocalToWorld of the target entity via GhostPredictionSmoothing system (and component SwitchPredictionSmoothing). How gentle should this smooth transformation be? Sensible default: 1.0s. Note: Also prevents converting the ghost again until complete.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public float TransitionDurationSeconds
Returns
Type | Description |
---|---|
float |