Class UnityTransportDriverClient
Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Syntax
public class UnityTransportDriverClient : MonoBehaviour
Properties
Driver
Declaration
public NetworkDriver Driver { get; }
Property Value
Type | Description |
---|---|
NetworkDriver |
LastEventPipeline
Declaration
public NetworkPipeline LastEventPipeline { get; }
Property Value
Type | Description |
---|---|
NetworkPipeline |
ReliableSequencedFragmentedPipeline
Declaration
public NetworkPipeline ReliableSequencedFragmentedPipeline { get; }
Property Value
Type | Description |
---|---|
NetworkPipeline |
ReliableSequencedPipeline
Declaration
public NetworkPipeline ReliableSequencedPipeline { get; }
Property Value
Type | Description |
---|---|
NetworkPipeline |
UnreliableSequencedPipeline
Declaration
public NetworkPipeline UnreliableSequencedPipeline { get; }
Property Value
Type | Description |
---|---|
NetworkPipeline |
Methods
Connect()
Declaration
public void Connect()
WaitForNetworkEvent(NetworkEvent.Type)
Declaration
public IEnumerator WaitForNetworkEvent(NetworkEvent.Type type)
Parameters
Type | Name | Description |
---|---|---|
NetworkEvent.Type | type |
Returns
Type | Description |
---|---|
IEnumerator |