Class WorkingUserNetworkVariableComponentBase
Used to help track instances of any child derived class
Inheritance
WorkingUserNetworkVariableComponentBase
Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Syntax
public class WorkingUserNetworkVariableComponentBase : NetworkBehaviour
Methods
OnNetworkDespawn()
Declaration
public override void OnNetworkDespawn()
Overrides
OnNetworkSpawn()
Declaration
public override void OnNetworkSpawn()
Overrides
Reset()
Declaration
public static void Reset()