Class NetworkVisibilityComponent
Inheritance
NetworkVisibilityComponent
Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Syntax
public class NetworkVisibilityComponent : NetworkBehaviour
Methods
HandleCheckObjectVisibility(UInt64)
Declaration
protected virtual bool HandleCheckObjectVisibility(ulong clientId)
Parameters
Type | Name | Description |
---|---|---|
UInt64 | clientId |
Returns
Type | Description |
---|---|
Boolean |
Hide()
Declaration
public void Hide()