Class ListChangedObject
Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.Netcode.RuntimeTests
Syntax
public class ListChangedObject : NetworkBehaviour
Fields
AddDone
Declaration
public bool AddDone
Field Value
Type | Description |
---|---|
Boolean |
ExpectedPreviousValue
Declaration
public int ExpectedPreviousValue
Field Value
Type | Description |
---|---|
Int32 |
ExpectedValue
Declaration
public int ExpectedValue
Field Value
Type | Description |
---|---|
Int32 |
MyNetworkList
Declaration
public NetworkList<int> MyNetworkList
Field Value
Type | Description |
---|---|
NetworkList<Int32> |
Methods
Changed(NetworkListEvent<Int32>)
Declaration
public void Changed(NetworkListEvent<int> listEvent)
Parameters
Type | Name | Description |
---|---|---|
NetworkListEvent<Int32> | listEvent |
OnNetworkSpawn()
Declaration
public override void OnNetworkSpawn()