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    Class NetworkManagerEditor

    Inheritance
    object
    Object
    ScriptableObject
    Editor
    NetworkManagerEditor
    Inherited Members
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, ref Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object[], Type, ref Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, params string[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, ref Editor)
    Editor.HasPreviewGUI()
    Editor.GetPreviewTitle()
    Editor.RenderStaticPreview(string, Object[], int, int)
    Editor.OnPreviewGUI(Rect, GUIStyle)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.Initialize(Object[])
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor
    Assembly: com.unity.multiplayer-hlapi.Editor.dll
    Syntax
    [CustomEditor(typeof(NetworkManager), true)]
    [CanEditMultipleObjects]
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class NetworkManagerEditor : Editor

    Fields

    m_DontDestroyOnLoadLabel

    Declaration
    protected GUIContent m_DontDestroyOnLoadLabel
    Field Value
    Type Description
    GUIContent

    m_DontDestroyOnLoadProperty

    Declaration
    protected SerializedProperty m_DontDestroyOnLoadProperty
    Field Value
    Type Description
    SerializedProperty

    m_Initialized

    Declaration
    protected bool m_Initialized
    Field Value
    Type Description
    bool

    m_LogLevelProperty

    Declaration
    protected SerializedProperty m_LogLevelProperty
    Field Value
    Type Description
    SerializedProperty

    m_NetworkManager

    Declaration
    protected NetworkManager m_NetworkManager
    Field Value
    Type Description
    NetworkManager

    m_RunInBackgroundLabel

    Declaration
    protected GUIContent m_RunInBackgroundLabel
    Field Value
    Type Description
    GUIContent

    m_RunInBackgroundProperty

    Declaration
    protected SerializedProperty m_RunInBackgroundProperty
    Field Value
    Type Description
    SerializedProperty

    m_ScriptCRCCheckLabel

    Declaration
    protected GUIContent m_ScriptCRCCheckLabel
    Field Value
    Type Description
    GUIContent

    m_ScriptCRCCheckProperty

    Declaration
    protected SerializedProperty m_ScriptCRCCheckProperty
    Field Value
    Type Description
    SerializedProperty

    Methods

    GetSceneObject(string)

    Declaration
    protected SceneAsset GetSceneObject(string sceneObjectName)
    Parameters
    Type Name Description
    string sceneObjectName
    Returns
    Type Description
    SceneAsset

    Init()

    Declaration
    protected void Init()

    OnInspectorGUI()

    Implement this function to make a custom inspector.

    Declaration
    public override void OnInspectorGUI()
    Overrides
    Editor.OnInspectorGUI()

    ShowConfigInfo()

    Declaration
    protected void ShowConfigInfo()

    ShowDerivedProperties(Type, Type)

    Declaration
    protected void ShowDerivedProperties(Type baseType, Type superType)
    Parameters
    Type Name Description
    Type baseType
    Type superType

    ShowNetworkInfo()

    Declaration
    protected void ShowNetworkInfo()

    ShowScenes()

    Declaration
    protected void ShowScenes()

    ShowSimulatorInfo()

    Declaration
    protected void ShowSimulatorInfo()

    ShowSpawnInfo()

    Declaration
    protected void ShowSpawnInfo()
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