Class NetworkManagerEditor
Inheritance
NetworkManagerEditor
Inherited Members
Editor.MoveNextTarget()
Assembly: com.unity.multiplayer-hlapi.Editor.dll
Syntax
[CustomEditor(typeof(NetworkManager), true)]
[CanEditMultipleObjects]
[Obsolete("The high level API classes are deprecated and will be removed in the future.")]
public class NetworkManagerEditor : Editor
Fields
m_DontDestroyOnLoadLabel
Declaration
protected GUIContent m_DontDestroyOnLoadLabel
Field Value
m_DontDestroyOnLoadProperty
Declaration
protected SerializedProperty m_DontDestroyOnLoadProperty
Field Value
m_Initialized
Declaration
protected bool m_Initialized
Field Value
m_LogLevelProperty
Declaration
protected SerializedProperty m_LogLevelProperty
Field Value
m_NetworkManager
Declaration
protected NetworkManager m_NetworkManager
Field Value
m_RunInBackgroundLabel
Declaration
protected GUIContent m_RunInBackgroundLabel
Field Value
m_RunInBackgroundProperty
Declaration
protected SerializedProperty m_RunInBackgroundProperty
Field Value
m_ScriptCRCCheckLabel
Declaration
protected GUIContent m_ScriptCRCCheckLabel
Field Value
m_ScriptCRCCheckProperty
Declaration
protected SerializedProperty m_ScriptCRCCheckProperty
Field Value
Methods
GetSceneObject(string)
Declaration
protected SceneAsset GetSceneObject(string sceneObjectName)
Parameters
| Type |
Name |
Description |
| string |
sceneObjectName |
|
Returns
Init()
Declaration
OnInspectorGUI()
Implement this function to make a custom inspector.
Declaration
public override void OnInspectorGUI()
Overrides
ShowConfigInfo()
Declaration
protected void ShowConfigInfo()
ShowDerivedProperties(Type, Type)
Declaration
protected void ShowDerivedProperties(Type baseType, Type superType)
Parameters
| Type |
Name |
Description |
| Type |
baseType |
|
| Type |
superType |
|
ShowNetworkInfo()
Declaration
protected void ShowNetworkInfo()
ShowScenes()
Declaration
protected void ShowScenes()
ShowSimulatorInfo()
Declaration
protected void ShowSimulatorInfo()
ShowSpawnInfo()
Declaration
protected void ShowSpawnInfo()