Class GeoDuplicationReasoningAPI
Reasoning API that duplicates the Geolocation to every trait with a pose
Inherited Members
Namespace: Unity.MARS.Data.Reasoning
Syntax
[CreateAssetMenu(menuName = "MARS/Developer/Geo Duplication ReasoningAPI")]
[MovedFrom("Unity.MARS")]
public class GeoDuplicationReasoningAPI : ScriptableObject, IReasoningAPI, IProvidesTraits<Vector2>, IProvidesTraits, IRequiresTraits<Vector2>, IRequiresTraits<Pose>, IRequiresTraits
Properties
processSceneInterval
Declaration
public float processSceneInterval { get; }
Property Value
Type | Description |
---|---|
Single |
Implements
Methods
GetProvidedTraits()
Declaration
public TraitDefinition[] GetProvidedTraits()
Returns
Type | Description |
---|---|
TraitDefinition[] |
Implements
GetRequiredTraits()
Get the TraitRequirements that are required by this object
Declaration
public TraitRequirement[] GetRequiredTraits()
Returns
Type | Description |
---|---|
TraitRequirement[] | The required traits |
Implements
ProcessScene()
In here, a Reasoning API should do large-scale processing of a scene to make new data
Declaration
public void ProcessScene()
Implements
Setup()
One-time setup for a Reasoning API which allows usage of Functionality Injection methods
Declaration
public void Setup()
Implements
TearDown()
One-time tear down for a Reasoning API
Declaration
public void TearDown()
Implements
UpdateData()
In here, a Reasoning API should update the properties of any bits of data it created or altered
Declaration
public void UpdateData()