docs.unity3d.com
    Show / Hide Table of Contents

    Class GeoDuplicationReasoningAPI

    Reasoning API that duplicates the Geolocation to every trait with a pose

    Inheritance
    Object
    Object
    ScriptableObject
    GeoDuplicationReasoningAPI
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS.Data.Reasoning
    Syntax
    [CreateAssetMenu(menuName = "MARS/Developer/Geo Duplication ReasoningAPI")]
    [MovedFrom("Unity.MARS")]
    public class GeoDuplicationReasoningAPI : ScriptableObject, IReasoningAPI, IProvidesTraits<Vector2>, IProvidesTraits, IRequiresTraits<Vector2>, IRequiresTraits<Pose>, IRequiresTraits

    Properties

    processSceneInterval

    Declaration
    public float processSceneInterval { get; }
    Property Value
    Type Description
    Single
    Implements
    IReasoningAPI.processSceneInterval

    Methods

    GetProvidedTraits()

    Declaration
    public TraitDefinition[] GetProvidedTraits()
    Returns
    Type Description
    TraitDefinition[]
    Implements
    IProvidesTraits.GetProvidedTraits()

    GetRequiredTraits()

    Get the TraitRequirements that are required by this object

    Declaration
    public TraitRequirement[] GetRequiredTraits()
    Returns
    Type Description
    TraitRequirement[]

    The required traits

    Implements
    IRequiresTraits.GetRequiredTraits()

    ProcessScene()

    In here, a Reasoning API should do large-scale processing of a scene to make new data

    Declaration
    public void ProcessScene()
    Implements
    IReasoningAPI.ProcessScene()

    Setup()

    One-time setup for a Reasoning API which allows usage of Functionality Injection methods

    Declaration
    public void Setup()
    Implements
    IReasoningAPI.Setup()

    TearDown()

    One-time tear down for a Reasoning API

    Declaration
    public void TearDown()
    Implements
    IReasoningAPI.TearDown()

    UpdateData()

    In here, a Reasoning API should update the properties of any bits of data it created or altered

    Declaration
    public void UpdateData()
    Implements
    IReasoningAPI.UpdateData()

    Extension Methods

    IProvidesTraitsMethods.AddOrUpdateTrait<T>(IProvidesTraits<T>, Int32, String, T)
    IProvidesTraitsMethods.RemoveTrait<T>(IProvidesTraits<T>, Int32, String)
    IReasoningAPIMethods.ChangeProcessSceneInterval(IReasoningAPI)
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023