Namespace UnityEngine.Localization.Components
Classes
LocalizeAudioClipEvent
Component that can be used to Localize an AudioClip asset.
Provides an update event On
LocalizeSpriteEvent
Component that can be used to Localize a Sprite asset.
Provides an update event On
LocalizeStringEvent
A component that triggers events for string localization.
LocalizeTextureEvent
Component that can be used to Localize a Texture asset.
Provides an update event On
LocalizedAssetBehaviour<TObject, TReference>
Abstract class that can be inherited from to create a general purpose Localized Asset Component.
This Component handles the Localization of the asset and calls Update
LocalizedAssetEvent<TObject, TReference, TEvent>
A version of Localized
LocalizedGameObjectEvent
Component that can be used to Localize a Prefab.
When the Locale is changed the prefab will be instantiated as a child of the gameobject this component is attached to, the instance will then be sent through On
LocalizedMonoBehaviour
Provides Editor support for Localization.