Class DefaultFaceMapperEditor
The inspector used by DefaultFaceMapper assets.
Inherited Members
Editor.MoveNextTarget()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.LiveCapture.ARKitFaceCapture.DefaultMapper.Editor
Assembly: Unity.LiveCapture.ARKitFaceCapture.Editor.dll
Syntax
[CustomEditor(typeof(DefaultFaceMapper), true)]
public class DefaultFaceMapperEditor : Editor
Methods
DoExtrasGUI(FaceActor)
Override this to add custom GUI to the mapper.
Declaration
protected virtual void DoExtrasGUI(FaceActor actor)
Parameters
Type | Name | Description |
---|---|---|
FaceActor | actor | The face rig prefab. |
OnDisable()
This function is called when the scriptable object goes out of scope.
Declaration
protected virtual void OnDisable()
OnEnable()
This function is called when the object is loaded.
Declaration
protected virtual void OnEnable()
OnInspectorGUI()
Implement this function to make a custom inspector.
Declaration
public override void OnInspectorGUI()