Class ConnectionEditor
The base editor for Connection instances.
Inherited Members
Editor.MoveNextTarget()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.LiveCapture.Editor
Assembly: Unity.LiveCapture.Editor.dll
Syntax
[CustomEditor(typeof(Connection), true)]
public class ConnectionEditor : Editor
Remarks
Inherit from this class when implementing the editor for a custom Connection.
Methods
DoToolbarMenu()
Draws the connection menu in the toolbar.
Declaration
protected void DoToolbarMenu()
OnEnable()
Initializes the connection inspector.
Declaration
protected virtual void OnEnable()
OnInspectorGUI()
Draws the inspector for this connection.
Declaration
public override void OnInspectorGUI()
Overrides
OnToolbarGUI()
Draws additional controls to the connection's header toolbar.
Declaration
public virtual void OnToolbarGUI()