Class EditorWindowProxy
Proxy class for accessing UnityEditor.EditorWindow.
Inherited Members
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.depthBufferBits
EditorWindow.antiAlias
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Tutorials.Core.Editor
Assembly: Unity.InternalAPIEditorBridge.007.dll
Syntax
[Obsolete("Will be removed in v4. Use EditorWindow instead")]
public class EditorWindowProxy : EditorWindow
Methods
IsParentNull()
Is the parent of this window null.
Declaration
protected bool IsParentNull()
Returns
Type | Description |
---|---|
bool | True if this window have no parent |
OnResized_Internal()
Called upon EditorWindow.OnResized(), after the base class' implementation.
Declaration
protected virtual void OnResized_Internal()