Class DualShockGamepad | Package Manager UI website
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    Class DualShockGamepad

    A Sony DualShock controller.

    Inheritance
    System.Object
    InputControl
    InputDevice
    Gamepad
    DualShockGamepad
    DualShock3GamepadHID
    DualShock4GamepadHID
    Inherited Members
    Gamepad.buttonWest
    Gamepad.buttonNorth
    Gamepad.buttonSouth
    Gamepad.buttonEast
    Gamepad.leftStickButton
    Gamepad.rightStickButton
    Gamepad.startButton
    Gamepad.selectButton
    Gamepad.dpad
    Gamepad.leftShoulder
    Gamepad.rightShoulder
    Gamepad.leftStick
    Gamepad.rightStick
    Gamepad.leftTrigger
    Gamepad.rightTrigger
    Gamepad.aButton
    Gamepad.bButton
    Gamepad.xButton
    Gamepad.yButton
    Gamepad.Item[GamepadButton]
    Gamepad.all
    Gamepad.OnAdded()
    Gamepad.PauseHaptics()
    Gamepad.ResumeHaptics()
    Gamepad.ResetHaptics()
    Gamepad.SetMotorSpeeds(Single, Single)
    InputDevice.InvalidDeviceId
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.id
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.ReadValueFromBufferAsObject(Void*, Int32)
    InputDevice.ReadValueFromStateAsObject(Void*)
    InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputDevice.CompareValue(Void*, Void*)
    InputDevice.ExecuteCommand<TCommand>(TCommand)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl.WriteValueFromObjectIntoState(Object, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    Namespace: UnityEngine.InputSystem.DualShock
    Syntax
    public class DualShockGamepad : Gamepad, IDualShockHaptics, IDualMotorRumble, IHaptics

    Properties

    circleButton

    Declaration
    public ButtonControl circleButton { get; }
    Property Value
    Type Description
    ButtonControl

    crossButton

    Declaration
    public ButtonControl crossButton { get; }
    Property Value
    Type Description
    ButtonControl

    current

    Declaration
    public static DualShockGamepad current { get; }
    Property Value
    Type Description
    DualShockGamepad

    L1

    Declaration
    public ButtonControl L1 { get; }
    Property Value
    Type Description
    ButtonControl

    L2

    Declaration
    public ButtonControl L2 { get; }
    Property Value
    Type Description
    ButtonControl

    L3

    Declaration
    public ButtonControl L3 { get; }
    Property Value
    Type Description
    ButtonControl

    optionsButton

    Declaration
    public ButtonControl optionsButton { get; }
    Property Value
    Type Description
    ButtonControl

    R1

    Declaration
    public ButtonControl R1 { get; }
    Property Value
    Type Description
    ButtonControl

    R2

    Declaration
    public ButtonControl R2 { get; }
    Property Value
    Type Description
    ButtonControl

    R3

    Declaration
    public ButtonControl R3 { get; }
    Property Value
    Type Description
    ButtonControl

    shareButton

    Declaration
    public ButtonControl shareButton { get; }
    Property Value
    Type Description
    ButtonControl

    squareButton

    Declaration
    public ButtonControl squareButton { get; }
    Property Value
    Type Description
    ButtonControl

    touchpadButton

    Declaration
    public ButtonControl touchpadButton { get; }
    Property Value
    Type Description
    ButtonControl

    triangleButton

    Declaration
    public ButtonControl triangleButton { get; }
    Property Value
    Type Description
    ButtonControl

    Methods

    FinishSetup()

    Declaration
    protected override void FinishSetup()
    Overrides
    Gamepad.FinishSetup()

    MakeCurrent()

    Declaration
    public override void MakeCurrent()
    Overrides
    Gamepad.MakeCurrent()

    OnRemoved()

    Declaration
    protected override void OnRemoved()
    Overrides
    Gamepad.OnRemoved()

    SetLightBarColor(Color)

    Declaration
    public virtual void SetLightBarColor(Color color)
    Parameters
    Type Name Description
    Color color
    Implements
    IDualShockHaptics.SetLightBarColor(Color)

    Extension Methods

    InputControlExtensions.IsActuated(InputControl, Single)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object)
    InputControlExtensions.WriteValueIntoState(InputControl, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*)
    InputControlExtensions.HasValueChangeInState(InputControl, Void*)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)
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