Class DualShock4GamepadHID | Package Manager UI website
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    Class DualShock4GamepadHID

    PS4 DualShock controller that is interfaced to a HID backend.

    Inheritance
    System.Object
    InputControl
    InputDevice
    Gamepad
    DualShockGamepad
    DualShock4GamepadHID
    Inherited Members
    DualShockGamepad.touchpadButton
    DualShockGamepad.optionsButton
    DualShockGamepad.shareButton
    DualShockGamepad.squareButton
    DualShockGamepad.triangleButton
    DualShockGamepad.circleButton
    DualShockGamepad.crossButton
    DualShockGamepad.L1
    DualShockGamepad.R1
    DualShockGamepad.L2
    DualShockGamepad.R2
    DualShockGamepad.L3
    DualShockGamepad.R3
    DualShockGamepad.current
    DualShockGamepad.MakeCurrent()
    DualShockGamepad.OnRemoved()
    Gamepad.buttonWest
    Gamepad.buttonNorth
    Gamepad.buttonSouth
    Gamepad.buttonEast
    Gamepad.leftStickButton
    Gamepad.rightStickButton
    Gamepad.startButton
    Gamepad.selectButton
    Gamepad.dpad
    Gamepad.leftShoulder
    Gamepad.rightShoulder
    Gamepad.leftStick
    Gamepad.rightStick
    Gamepad.leftTrigger
    Gamepad.rightTrigger
    Gamepad.aButton
    Gamepad.bButton
    Gamepad.xButton
    Gamepad.yButton
    Gamepad.Item[GamepadButton]
    Gamepad.all
    Gamepad.OnAdded()
    InputDevice.InvalidDeviceId
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.id
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.ReadValueFromBufferAsObject(Void*, Int32)
    InputDevice.ReadValueFromStateAsObject(Void*)
    InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputDevice.CompareValue(Void*, Void*)
    InputDevice.ExecuteCommand<TCommand>(TCommand)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl.WriteValueFromObjectIntoState(Object, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    Namespace: UnityEngine.InputSystem.DualShock
    Syntax
    public class DualShock4GamepadHID : DualShockGamepad, IDualShockHaptics, IDualMotorRumble, IHaptics

    Properties

    leftTriggerButton

    Declaration
    public ButtonControl leftTriggerButton { get; }
    Property Value
    Type Description
    ButtonControl

    playStationButton

    Declaration
    public ButtonControl playStationButton { get; }
    Property Value
    Type Description
    ButtonControl

    rightTriggerButton

    Declaration
    public ButtonControl rightTriggerButton { get; }
    Property Value
    Type Description
    ButtonControl

    Methods

    FinishSetup()

    Declaration
    protected override void FinishSetup()
    Overrides
    DualShockGamepad.FinishSetup()

    PauseHaptics()

    Declaration
    public override void PauseHaptics()
    Overrides
    Gamepad.PauseHaptics()

    ResetHaptics()

    Declaration
    public override void ResetHaptics()
    Overrides
    Gamepad.ResetHaptics()

    ResumeHaptics()

    Declaration
    public override void ResumeHaptics()
    Overrides
    Gamepad.ResumeHaptics()

    SetLightBarColor(Color)

    Declaration
    public override void SetLightBarColor(Color color)
    Parameters
    Type Name Description
    Color color
    Overrides
    DualShockGamepad.SetLightBarColor(Color)

    SetMotorSpeeds(Single, Single)

    Declaration
    public override void SetMotorSpeeds(float lowFrequency, float highFrequency)
    Parameters
    Type Name Description
    System.Single lowFrequency
    System.Single highFrequency
    Overrides
    Gamepad.SetMotorSpeeds(Single, Single)

    Extension Methods

    InputControlExtensions.IsActuated(InputControl, Single)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object)
    InputControlExtensions.WriteValueIntoState(InputControl, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*)
    InputControlExtensions.HasValueChangeInState(InputControl, Void*)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)
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