An Xbox-style gamepad with two sticks, a D-Pad, four face buttons, two triggers,
two shoulder buttons, and two menu buttons.
Inheritance
System.Object
Gamepad
public class Gamepad : InputDevice, IDualMotorRumble, IHaptics
Properties
Declaration
public ButtonControl aButton { get; }
Property Value
A list of gamepads currently connected to the system.
Declaration
public static ReadOnlyArray<Gamepad> all { get; }
Property Value
Declaration
public ButtonControl bButton { get; }
Property Value
Declaration
public ButtonControl buttonEast { get; }
Property Value
Declaration
public ButtonControl buttonNorth { get; }
Property Value
Declaration
public ButtonControl buttonSouth { get; }
Property Value
Declaration
public ButtonControl buttonWest { get; }
Property Value
The gamepad last used by the user or null if there is no gamepad connected to the system.
Declaration
public static Gamepad current { get; }
Property Value
Declaration
public DpadControl dpad { get; }
Property Value
Declaration
public ButtonControl this[GamepadButton button] { get; }
Parameters
Property Value
Declaration
public ButtonControl leftShoulder { get; }
Property Value
Declaration
public StickControl leftStick { get; }
Property Value
Declaration
public ButtonControl leftStickButton { get; }
Property Value
Declaration
public ButtonControl leftTrigger { get; }
Property Value
Declaration
public ButtonControl rightShoulder { get; }
Property Value
Declaration
public StickControl rightStick { get; }
Property Value
Declaration
public ButtonControl rightStickButton { get; }
Property Value
Declaration
public ButtonControl rightTrigger { get; }
Property Value
Declaration
public ButtonControl selectButton { get; }
Property Value
Declaration
public ButtonControl startButton { get; }
Property Value
Declaration
public ButtonControl xButton { get; }
Property Value
Declaration
public ButtonControl yButton { get; }
Property Value
Methods
Declaration
protected override void FinishSetup()
Overrides
Declaration
public override void MakeCurrent()
Overrides
Declaration
protected override void OnAdded()
Overrides
Declaration
protected override void OnRemoved()
Overrides
Declaration
public virtual void PauseHaptics()
Implements
Declaration
public virtual void ResetHaptics()
Implements
Declaration
public virtual void ResumeHaptics()
Implements
Declaration
public virtual void SetMotorSpeeds(float lowFrequency, float highFrequency)
Parameters
Type |
Name |
Description |
System.Single |
lowFrequency |
|
System.Single |
highFrequency |
|
Implements
Extension Methods
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